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#46 |
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Registered User
Join Date: Feb 2010
Location: France
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Great modelling and test render.
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#47 | |
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Professional Poly Pusher
Join Date: Feb 2010
Location: A flat in Birmingham
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Quote:
Chunky: thanks man! There is a lot more to come, there are so many mistakes. See image: Thanks Romano83 |
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#48 |
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General Monkey
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I see alot to be going on with, I presume that you are using symmetry on the car at the moment too, because the headlights appearance is mirrored, it's the best way to model a car by modelling half I always think
You've still got quite alot of wavyness in the front windscreen aswell. I love your attention to detail though ![]()
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#49 |
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Professional Poly Pusher
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Yeah loads of work to be getting on with.
I will need to use camera matching techniques to get this right. I am going to remake most of the front end. The issue with the windscreen has been sorted. I will be starting on some seats though to give me a change and a bit of a break from this. |
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#50 |
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Professional Poly Pusher
Join Date: Feb 2010
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#51 |
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General Monkey
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Wow that is a cool looking car seat! I like that you've put deformations on the cushioned area but the base part where the driver's/passenger's bottom would be would possibly have more of an outline of the bodyshape due to the weight being distributed there and possible two leg grooves aswell, but I really like that you've deliberatly not kept it uniform as the unevenness (if that's a word) add's alot more realism.
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#52 |
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Professional Poly Pusher
Join Date: Feb 2010
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Thanks man, I will work on that.
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#53 |
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Professional Poly Pusher
Join Date: Feb 2010
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#54 |
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General Monkey
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Oh yeah, now your rocking
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#55 |
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Professional Poly Pusher
Join Date: Feb 2010
Location: A flat in Birmingham
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Cheers chunky: here is more!
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#56 |
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Just A Number
Join Date: Dec 2008
Location: Northern Virginia
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Very nice seats. They are getting that car leather/vinyl feeling even without the texture right now. I'm loving this car so far. Again, those seats look gorgeous.
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#57 |
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General Monkey
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Have you just been pushing and pulling points around, or did you use a brush tool to get the unevenness? Either way it's working really well for you
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#58 |
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Professional Poly Pusher
Join Date: Feb 2010
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Thanks guys.
I gotta take care of a minor inaccuracy, will post updates soon. @ Chunky the unevenness was done by pushing and pulling vertexes. I am glad you like it. I am pretty happy with the results. |
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#59 |
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Professional Poly Pusher
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#60 |
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tweaking...
Join Date: Jun 2010
Location: Portugal
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looking good
i like it man, the only thing that i think that could be improved is the timmings of the light going on, right now goes a little too fast for that type of lighting.
anyway.... model is looking sweet can t wait to see final product |
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| bmw, bmw e30 m3, e30, wip |
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