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#1 |
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Location: Hungary
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Cordero - Indiana Jones - Eric
Hey all!
Good topic. This is the sketch of Eric. This only shows his proportions, and some muscles, which are not really correct anatomically but i liked the shape of them, so i finished the whole body with the same style. Next, i'll give him some equipment, like a backpack, flashlight, rope, zippo, bandage, and maybe a shirt. The goal for me now is, to do a character with interesting proportions. A serious face, and a some kind of "funny equipment". So the whole feeling of the character will be "cartoonish", serious, but yet funny. I hope you like it so far.
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General Monkey
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Nice enough start, looking forward to more
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Nick/Spud/Spudmonkey
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You might need to tweak the proportions a little more as they are just slightly too far off at the moment, but it's definitely a good idea to go for a unique style
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#5 |
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looking for job...
Join Date: Mar 2008
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it looks good here, Cordero! ...but what are his weapons ...? maybe is it his physical strength?
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#6 |
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On his right leg, there are two additional ropes above the straps, and those supposed to be the holder of the knifes which is on the backside of the character. Originally, it was on the side, but i erased it, and hid it back there. Maybe some he should have some heavier pain bringer with him?
![]() Here is another idea. This guy already made his fortune. Not sure, if he fits the "jones" style, but he is a treasure hunter for sure nothing fancy, just had this "viking" in my head.What do you think? Which one should i develop further?
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Your Cuban Daddy
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hehe, funny character. Reminds me of one of those boyscouts instructors.
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#8 | |
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looking for job...
Join Date: Mar 2008
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Quote:
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always try to do better than last time! (sorry for my poor english!) ---> DW V - Deus ex machina *Lightwave User* *Blender User*
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#9 |
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Thansk Cuban i'm glad you had fun!
![]() I followed you suggestion Chris, and i went with the first idea. Here is the low poly model so far. I still need to tweak the prop. a little bit, and some parts are missing on the body, and the head. And i think i'll change the arm's position ... ![]() So... I decided not to use normal maps this time. And i'll keep the triangle count as low as possible. it's now 5350 tris. I'll add a gun, and a knife tomorrow, and hopefuly, i'll finish the lowpoly model completely. I'm thinking about 4-5k tris at the end, i don't really now what is the number i can decrease to. And i also decided to use up around 90-95% percent of the UVW space, which will be a 1024*1024 res map. I hope, i can use smaller maps then 2048*2048 ![]() As you can see, i love deciding things. now i just have to make them happen ![]() i hope you like it so far!
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#10 |
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Your Cuban Daddy
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moving along I see, mesh is looking clean hope to see more soon.
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#11 |
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General Monkey
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Not too bad start on the character mesh but to be the proportions look way off, unless you are going for a stylised/cartoon character...if you are please disregard my comment and you'll doing great lol
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#12 |
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Thanks Cuban! I'm doing as fast as i can
![]() Hey ChunkyMunky! Yes i'm trying to go with cartoon style! I know its horribly off from normal human proportions, but that was the goal But i'll try and make it more obvious that he is a cartoon character!More updates later on today ![]()
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#13 |
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Next update.
Changed the proportions a bit, and removed some polys. Finished the gun. It's pretty close to the final low poly. The whole stuff is 2,935 tris. I hope you like it ![]()
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#14 |
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Final low poly.
For now If you have something which i should change before UVW, please leave a reply. I'll wait for some answers till the night, and then i'll start uvw mapping.Thanks in advance.
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#15 |
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General Monkey
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Looking much better right now
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