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#46 |
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Back from hell
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i like it man cool. i cant wait to see it textured, very nice work
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#47 |
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Falling with Style
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Thanks for the comments.
Unwrapped and created the normal map. Threw a quick base color on and created the alpha map. Next I want to bake in some AO and start on textures. |
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#48 |
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looking for job...
Join Date: Mar 2008
Location: France
Posts: 1,369
Thanks: 0
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nice poly flow, but you would have benefited more polys because you are around 8 000 tris, you could enjoy a little more, the limit is 10 000, it's true that less is better, but .....
so is still well!! nice project, I really like it!
__________________
always try to do better than last time! (sorry for my poor english!) ---> DW V - Deus ex machina *Lightwave User* *Blender User*
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#49 |
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Dr. Hula
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Cool man
![]() I agree with chris though, you should add some edgeloops to minimize unwanted hard edges...
__________________
What does the doctor ordain today? - Hmm... What about a shot... full of ideas! ![]() Currently using: Maya - Mudbox - ZBrush - Photoshop ![]() WIP
![]() Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808 Hula's 3D Sketchbox http://forums.3dtotal.com/p=76693 Hula and Waska's Joint Project Thread http://forums.3dtotal.com/p=792813 |
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#50 |
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Falling with Style
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Slowly started texturing. Have the gun and lantern so far.
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#51 |
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(Oo)
Join Date: Dec 2008
Location: Belgium
Posts: 2,723
Thanks: 201
Thanked 126 Times in 113 Posts
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Maybe you could add some more design to its lantern?
Like the costume, and medal, nice style/inspiration.
__________________
Nexus (2D thread) My Blog Member initiate of the very secret splotcher congregation... If you really like what you do, you can make marvellous things, if you don't: use your eraser and take a breath! |
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#52 |
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General Monkey
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Nice textures so far, looking good
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#53 |
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Back from hell
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awesome stuff man really nice work flow i like the way you are working its very nicely handled. details are coming out nice i would love to see this one textured.
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#54 |
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Falling with Style
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Thanks for the comments again.
Got through most of the texturing. I still need to add some things, and make some tweaks here and there. I think he needs to be a little more dirty if he's been out hunting treasures... plus I think he's crosseyed. |
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#55 |
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General Monkey
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Really starting to take shape, textures are really good, not sure about the fire in the lantern though, it doesn't seem to originate from anywhere....just looks like you're got fire and nothing else.
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#56 |
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<B>BOLD</B>
Join Date: Feb 2005
Posts: 347
Thanks: 2
Thanked 2 Times in 2 Posts
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Looking really good. Nice texturing. he has alot of character. I think the pants could be a little more saturated. The fire in the lantern might look better if you used 2 transparent planes crossing over each other... like the trees in old racing games. From the top the planes would cross like an X.
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#57 |
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Your Cuban Daddy
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Textures are looking good dude, keep it up.
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#58 |
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jatobexx
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you're not able to use a glow map for the lantern fire ?
Your model got a nice poly count , its looking very clean , congratulations and good lucky with his textures ! |
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#59 | ||
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Falling with Style
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Quote:
Quote:
I am using a glow map. I'm also using an alpha map. I just didn't show it with the other textures because they're both not much to look at. I'm fixing up these last couple tweaks then going to start on my pedestal. |
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#60 |
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Falling with Style
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Dirtied up the textures a little and changed the way the fire looks in the lantern.
Worked on the pedestal and I'll probably makes some more changes, but for now, time to start rigging. |
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