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#16 |
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Eater Of Babies
Join Date: Dec 2008
Location: Ontario, Canada
Posts: 28
Thanks: 0
Thanked 0 Times in 0 Posts
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Thanks Cordero.... im rendering you some gold stars and shipping them to you
(Cause I to found a cozy place for it in a binder that has all of this kinda of stuff.
__________________
--------------------------------------------- Death is just an answer to a life long question http://adamdellow.deviantart.com/ --------------------------------------------- http://forums.3dtotal.com/showthread.php?t=75121 |
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#17 |
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Registered User
Join Date: Dec 2009
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
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When drawing in a pose I suggest using guides then fleshing it out.
![]() ![]() This website had a good little guide to how to do it. There's different techniques to for everyone but it's a good example. http://www.foxprints.com/tracy/misc/...r_drawing.html |
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#18 |
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Registered User
Join Date: Dec 2007
Posts: 208
Thanks: 0
Thanked 1 Time in 1 Post
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Wow thanks
i was thinking of "the thinker pose" on an rock but then sligtly more relaxed than the statue. Im gonna start this evening on this and i like those lines also b4 i start drawing thnx again for your help!Cordero: Ive been reading back and u are absolutely right. I found ur suggestions most helpfull! and i hope u can see the results in what i posted sofar. Thank you for taking the time to not only look at my drawing but also to give me this very detailed suggestions. And im sorry for ignoring you, i didnt mean anything by it, and especialy not that ur advice would be crap. cuz its gold to me! keep up the good work! Last edited by mies; 09-04-2010 at 12:45 PM.. |
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#19 |
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Registered User
Join Date: Apr 2008
Posts: 17
Thanks: 0
Thanked 0 Times in 0 Posts
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Lol Cordero... I think you over reacted a bit there. Seeing how he complete ditched his old concept and started over with reference you gave him and making sure his anatomy was correct before continuing with the next step.
Just because he forgot to add a thank you in his post doesn't mean he just ignored it. @ Mies, good progress so far, anatomy is looking much better Be carefull not to follow the generic measurements TO much tho, a character needs character. Give him some unique features to set him apart from other characters. |
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#20 |
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Registered User
Join Date: Dec 2009
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
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Can't wait to see your progress.
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#22 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,234
Thanks: 3
Thanked 126 Times in 120 Posts
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[quote=Bananaman;782825]
Be carefull not to follow the generic measurements TO much tho, a character needs character.[ /QUOTE] ^^ That pay attention to that. If you still like your original concept go back to it and mess with the proportions tili they're interesting using the liquify tool in photoshop. Don't measure heads or any of that stuff when getting ideas down - it screws up your flow. draw out stick men as shown above to get a pose sorted - the spine curve, angle of shoulders and planting of feet are key to defining weight distribution - if you get them wrong the pose will look wrong and ruin everything else. I find it pays to remember these things and distort them to purpose... elbows happen at vaguely waist level. the torso is about half the length of a leg. heads are between 1/2 and 1/3 of body width necks aren't as long as you think. the inner ankle joint is higher up than the outer one. anyways, rant over, get some more work up ![]() |
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#23 |
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Registered User
Join Date: Dec 2007
Posts: 208
Thanks: 0
Thanked 1 Time in 1 Post
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I wanna thank al you guys for taking the time to look at my work and give me such good advice. I need to draw and draw till i drop i have been trying some more lately. It feels like every single line is wrong, and i find it hard to continu a drawing when i realize it isnt perfect. But it should be wrong to learn from it right? So what can i learn from this one? any thoughts on this guys? (very much appriciated). feel free to tear it apart.
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#24 |
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Your Cuban Daddy
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I would love to see some dirty ass drawings. Correct me if I'm wrong, but what you're trying to do here is concept art right? I don't like super extra clean line work on a concept. If a drawing is not coming up the right way keep going, scribble, erase, add until you're happy with it.
Stick figures are fine for getting the basic feel of a pose, but don't forget to do some gesture drawings to get the feel of the weight, size, etc of the character. If it's not coming out right, try harder. looking forward to seeing what you got. |
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#25 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,234
Thanks: 3
Thanked 126 Times in 120 Posts
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agreed on the messy front - especially when getting ideas down. Work as fast and loose as you can in the early stages.
I spend upwards of half an hour drawing little thumbnails quickly before I find my flow and can start to knock out anything worth looking at. as to what you've done... Your stick man is carrying good weight etc. his proportions are plausible except the left leg ( the shin bone is too short and the thigh too long) so just a couple of small alterations and you're in a position where you can start fleshing out the bulk. I'm not sure how good a pose that is for concept work - a lot of his body is hidden so you're obscuring information you'll need for modelling later. Thats fine if you're going to do more drawings that cover the details and you're just trying to get an overall form and mood going on. I'd certainly continue with that sketch to a point where you've got everything laid out roughly though. |
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