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#1 |
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I`m Just Simple man
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SMC#05 - Lost Jungle - Tree house - Adamos
Start.
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#2 |
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Twin B
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that's looks really cool, how did you go about making that in 5 mins? Displacement map or noise modifier?
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Then There I was........ |
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#3 |
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I`m Just Simple man
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Cylinder->noice->extrude along spline->extrude edge->noice thats all
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#4 |
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Twin B
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Thats cool! The most creative I ever got in max with its modeling tools is once I needed to make some tarp for a vehicle. So I use reactor cloth to simulate a cloth. I droped it from low altitude onto the truck and then ran the high rez plan through a reduction program and then all but 5 mins modeling and I had awesome low poly tarp with wrinkles.
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Then There I was........ |
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#5 |
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I`m Just Simple man
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Step by step (uuuuu baby )
another desk on the flor
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#6 |
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I`m Just Simple man
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another day, another.... plank
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#7 |
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I`m Just Simple man
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bla bla bla, what to say. W.I.P
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My Portfolio |
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#8 |
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I`m Just Simple man
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bla bla bla, what to say. W.I.P
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#9 |
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Registered User
Join Date: May 2009
Location: Denmark
Posts: 61
Thanks: 0
Thanked 0 Times in 0 Posts
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Looking very good. I like your tree very much! looks so real! Keep up that progress, and it will be cool!
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#10 |
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General Monkey
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such an original style and superb modelling so far, i'm loving where you are going with this
Looking forward to updates! |
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#11 |
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I`m Just Simple man
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Work In Progres. I have only 100 min to finish this model and there is to much to do.
BTW thx to: AndreasOlsen chunkymunky Now i see that someone its watching my work.
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My Portfolio Last edited by adamos; 09-04-2010 at 06:50 AM.. |
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#12 |
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I`m Just Simple man
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more details, less time to finish.
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#13 |
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General Monkey
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You're modelling is very strong, lovely detailing, remember don't worry too much about texturing you can do that after you've finished your scene, they judge you on your modelling anyway not beauty renders.
I'm liking the newly added pully system but you're rope needs to be smoother. |
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#14 |
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I`m Just Simple man
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Thx chunkymunky rope is smoother now
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#15 |
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I`m Just Simple man
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some bonus work
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