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Old 14-06-2003, 04:23 AM   #1
ARSA
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How this model looks?

Hi, I am Alex. The first thing I am going to say is: "English is not my primary language", so if you notice any grammar errors, please bare with me ok.

This is a model I have been working in the past few days, like 7 to 10 days, I don’t know exactly the poly count for it. But when I go to the utilities menu (the hammer, max 5.0) and run the poly count, it says around 1200. The mesh is not weld yet, and still as an edit poly mesh. So please can somebody let me know if this is my accurate count or not?

I added a lot of detail in the face, for facial animation, and I think I should work the joints, but I am not sure, since this is more like my second try, making a game model.







Thanxs!

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Old 14-06-2003, 03:05 PM   #2
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if its ment for a game then u would what to count it in tris ... to do that add a turn to poly modifier to ur mesh then cheack it to limit sides to 3 ...

then ur poly counter will giv u the correct number
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Old 14-06-2003, 03:49 PM   #3
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--- EDIT ---

I found the turn to poly modifier already, thanxs it says 2386... I think that is bad, right?

Last edited by ARSA; 14-06-2003 at 04:40 PM..
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Old 14-06-2003, 07:55 PM   #4
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Well, now I did some reduction work, and the model is 990 polycount. I think is looking great by now (need some opinions), I have not added the ears to the character, and I am working on that now. But I will try to make some more reductions in the count, because I think there are some places I can re-do. So I left almost all the detail in the face,

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Old 14-06-2003, 10:48 PM   #5
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NOOO thats not bad at all...actually thats what games are like nowdays. At least 1 person and 3rd person like JKw...If ur talking UT2003 then u can add an other 1000 polys to him...u can make him look like he got clothes n props n stuff like that.

Nice model man...GOGOGO!
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Old 14-06-2003, 11:46 PM   #6
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But I have a question, about the count... Let say, I am using dark basic, to create a little game, how many polygons could a character have, for an RPG kind of game. Not adventure, more like turn based fighting style... I do not eally know much about, how many poly you can put in the same scene, or stuff like, that. I have readed a lot of matirial about the subject, but still somehow conffused. I will like any suggestions about this matter.

About the clothe, of the character. I will create the clothe based on the character proportions, so I will delete or strude from the base form (nude character) This way I can design varius style of clothe using one character
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Old 15-06-2003, 04:11 AM   #7
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Max polycount isn't something we can really give you a figure on as it depends on a bunch of different factors like:

- Amount of scenery
- Number of characters on screen
- Target hardware
- Efficiency of the engine

As far as the model goes, looking nice, personally I'd add a bit more thickness to the hips though, kinda looks like a really skinny basketball player...
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Old 15-06-2003, 04:32 AM   #8
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Stingray thanks for your time.

I made some re do in the triangulation of the mesh, also added some more to the hip, " hope is better" if not let me know ok...

About the final fantasy games? Does anybody know or have any information, on how many polygons the character use, for the battle sequence. I found something about this, one day, but I do not remember exactly where it was. "The point is" That this article, says that they used 5000 poly meshes... But that is kind of hard to believe... it will be like 15,ooo in characters, probably like 10 to 15,ooo more in enemies, 5 to 10 in scenery... somehow like 35 to 50,ooo polys in a battle scene... "Really hard to believe", but like I said before, I am kind of new to this subject, any information will, be good.

Thanks again

PS: If the hips don’t look right this time, please use a paint program and edit the picture in a red color, letting me know, how it would look better ok.
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Old 16-06-2003, 08:34 AM   #9
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hey!!
looks ok so far... here are my crits.

1. head is out of proportion. you need to make your man between 6+8 heads high.

2. the hips need to be higher, your mans body looks very long and his legs look a little short. moving the hips will probably sort this out.

cheers!!
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Old 16-06-2003, 09:27 AM   #10
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Heh, hadn't noticed the head, fixing that will probably make the other proportions look better over all. The hips is sorta a personal style thing, find someone in real life that you want your character to look like and look at the shape of their hips (Er, be discreet of course, lol). Even stand in front of the mirror naked and stare at yourself sometime (close your bedroom door too), as weird as it feels it wont take you long to get a better mental picture of what things should look like.

It's a good model so far, thiose little details can help it be a great model!
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Old 16-06-2003, 11:15 AM   #11
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mmm... ok, I will work some more in the anatomy of the character. Thanxs for the crits. Hey Stingray, that really sounds freaky, but is true, from time to time the artist, modelers, most stare at your own body in order to figure so many things about the human anatomy... Thanxs again !
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Old 16-06-2003, 06:41 PM   #12
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I hope this version is better, I use this image as reference

This is the character with some improvements, I hope is better, so I can start working in the cloth , up with the crits ok, keep them coming. Thanks a lot!
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Old 16-06-2003, 06:53 PM   #13
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A side view

This is the side view of the model now...
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Old 16-06-2003, 11:59 PM   #14
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Nice model mate... I was woundering do you have a similar proportion guide for females? the male one is pretty good....

my crits:

The legs look fine, although I personally prefere to space the feet out a little more...

The chest area needs more definition, mainly around the pectoral area and also the ribcage...

The biceps need to be bulked up a little bit I think...

apart from that its great, I like the head, did you box or spline model it??
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Old 17-06-2003, 12:06 AM   #15
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Ragnar Thanks for the crits... and yes, there is a guide for the females in this site. There are a lot of good stuff in this site HERE! Here is the female guide:

Now about the crits, I will work them out... I use box modeling to work this model, in my personal opinion, I think is the best way I can do my models, also I am not good enough with splines even though I try... but I guess is just me... hehehe!

About your crits, can you please use a paint program and draw in a red color, the things you think should be changed.. I mean if is not much to ask...

Thanks a lot!
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