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#1 |
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Registered User
Join Date: Jul 2009
Posts: 11
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Joe Cyriac - Indiana Jones - Gorefang
I'm late!
Started on this guy today, hope to finish him in time. He's a goblin scout explorer. Hope to get a lot more done tomorrow, will start on props and a basic retopology. Crits are welcome. ![]() |
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#2 |
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General Monkey
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Interesting twist on the subject, looking pretty cool so far, good proportions
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#3 |
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Registered User
Join Date: Jul 2009
Posts: 11
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Update
Phew. Finished repology, he's at about 9700 tris. Added props, starting the detailing tomorrow. Crits welcome as always.
chunkymunky: Thanks, hope you like the update. ![]() |
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#4 |
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Registered User
Join Date: Sep 2009
Location: England
Posts: 109
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ohhh this is looking interesting dude, hope you get it done on time!
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WORKING ON M3CH WHICH IS NOW ON KICKSTARTER HELP OUR LITTLE TEAM OF 4 MAKE THE GAME OF OUR DREAMS
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#5 |
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Registered User
Join Date: Mar 2009
Posts: 152
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wow, an interesting charator in this subject,nice guy.
you are fast |
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#6 |
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General Monkey
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I'm liking the props, some need to be smoothed more don't they like the back pack and the mace (if that's that it's called lol) Looking good
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#7 |
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Your Cuban Daddy
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Liking the big ass machete/knife, looking forward to more.
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#8 |
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Registered User
Join Date: Jul 2009
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Update 02
LemonW, xxxcubanxxx: Glad you guys are liking it!
Mclean: That makes two of us! I hope I finish it, I'm pushing pretty hard. I figure a week should do for baking, texturing and posing. Fingers crossed. chunkymunky: Yep, most of the props are just blocked out. I wanted to try detailing in ZBrush. I've started on a few. Here's an update. Nearly done with the body and face, started work on a few costume elements too. Final details like scars and pores still to be done. Crits welcome as always. ![]() ![]() |
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#9 |
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Criticism Fairy
Join Date: Jul 2009
Location: San Francisco
Posts: 251
Thanks: 2
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Wow, I'll be totally blunt. At first I was a little skeptical about this project, but now I can see it's coming along really well. What a unique twist on the concept at hand.
I'm glad you got rid of the giant sword thing, it was a little too Cloud-Strife-Buster-Sword, which I think we can agree has been done to death. This looks great though. The design of the mace is especially well done. I'll be watching this one. Some things to think about: I don't know that I'm sold on the loincloth idea. Seems a bit.. I dunno... like it doesn't fit. However, if you wanna stick with the idea, consider having the belt impress on his skin a bit. He's pretty rotund and I assume that the string would dig in just a little bit. Keep up the good work! |
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#10 |
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Registered User
Join Date: Jul 2009
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SnappedStrings: With the time left, I'm skeptical too, heh.
Yeah, I figured the sword was too cliche, I might try an axe-spade, which might fit with treasure hunting better. The loincloth will change, you're right, it doesn't mesh with the rest of his 'tech'. Any ideas? I think something like a leather diaper thing, maybe. Also, need to add more props, I'm thinking a boomerang, a warhorn, maybe drums. Also need to finish sculpting today. Waaaargh.
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#11 |
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Registered Abuser
Join Date: Apr 2010
Location: Staffordshire, UK
Posts: 586
Thanks: 15
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Great character, brilliant style and execution.
My main criticism is that the neck is far too thin. It doesn't look like it would support his head, or allow for much movement. If you imagine him tilting his head, it wouldn't look correct when in that position. |
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#12 |
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General Monkey
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Looking better and better with every post, love the detailing on the skull cap and the shoes at the moment, i'm really liking the direction you'r taking with this entry and can't wait to see this little guy textured too
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#13 |
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Registered User
Join Date: Jul 2009
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Update 03
The Prime: Totally agree about the neck. This slipped my mind to be honest, I thought about it initially and thought it was alright. Now I dunno. I'll try and go back and rework it. Hope you like the update.
chunkymunky: Thank you! How's this looking? Finished most of the detailing. Still have some work on the body, face and the loin cloth (which I'm sticking with, for now). Also unwrapped him, and did a test bake on most of the elements. There are a few bake errors, but I think it's a good start. Here's how he looks in the Marmoset engine. He's at 10,600 tris right now, I'll cut that down by quite a bit. Crits are welcome as always. ![]()
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#14 |
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General Monkey
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Love it, looking great
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#15 |
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Registered User
Join Date: Sep 2008
Location: Queens, NY
Posts: 296
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Thanked 3 Times in 2 Posts
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looks amazing so far
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