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#1 |
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Marvin S. Cruz
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SMC#05-The Lost Jungle- pangahas
So I decided to join with 9 days left..I'll see what I can come up with.
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#2 |
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Supplies Coordinator
Join Date: Oct 2004
Location: United States
Posts: 3,343
Thanks: 0
Thanked 11 Times in 8 Posts
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Plenty of time! Hope you see it through- it gives a great sense of accomplishment.
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Be sure to check out my blog because there's tons of useful resources there: |
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#3 |
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General Monkey
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Best get a wriggle on......best of luck
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#4 |
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Marvin S. Cruz
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Thanks mr BlueSummers and chunkymunky.
My concept would be tree house(literally),mushrooms,pipes and metal roofings.. Gonna post some wips later,I'm going through my first 60 minutes now. ![]() ![]() |
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#5 |
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Marvin S. Cruz
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WIP 1-20 minutes
Base mesh, nothing fancy, a couple of cylinders applied with taper,noise and twist modifiers>
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#6 |
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Marvin S. Cruz
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Wip 2- 50 minutes
Started the mushroom with a cylinder and a geosphere, made copies of it then added noise and twist modifiers once again for variation then rotated each one at different angles.
Last edited by pangahas; 25-04-2010 at 11:44 PM.. |
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#7 |
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Marvin S. Cruz
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WIP 3 - 1 hour 20 mins
Ok so my concept is some sort of an abandoned small settlement(mushroom houses) that is built around a tree extractor factory/mine. The tree has been exhausted of its minerals and now this is what's left of it. Instead of putting roots for the tree I thought of making pipes instead.
Took me an additional 30 mins for this so total time for me now stands at 80 mins. Got to pick up the pace to put in more details.CNC's are most welcome,thanks. Last edited by pangahas; 26-04-2010 at 03:27 PM.. |
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#8 |
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Marvin S. Cruz
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WIP 4 - 2 hrs
Scaled down the tree and made the roof by extruding and beveling faces.
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#9 |
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Registered User
Join Date: Oct 2008
Location: Enschede, Holland
Posts: 376
Thanks: 1
Thanked 7 Times in 7 Posts
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That is seriously awesome. I like it.
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It's always hard to put something good here, but someone once said "If you don't have anything good to say, don't say anything." So, following that rational, I'll leave this empty. ... Wait... |
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#10 |
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Marvin S. Cruz
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Thanks for stopping by. I also like the way the extruding and beveling of faces came out. It somehow created an illusion of intricate detailing when in fact all I did was to pop out polys on the right direction, simple technique but effective.
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#11 |
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Dr. Hula
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Haha
Cool style. Tweak the camera settings and it will be ace (thinking frigging huge mushrooms...)
__________________
What does the doctor ordain today? - Hmm... What about a shot... full of ideas! ![]() Currently using: Maya - Mudbox - ZBrush - Photoshop ![]() WIP
![]() Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808 Hula's 3D Sketchbox http://forums.3dtotal.com/p=76693 Hula and Waska's Joint Project Thread http://forums.3dtotal.com/p=792813 |
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#12 |
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Registered User
Join Date: Mar 2010
Posts: 238
Thanks: 0
Thanked 0 Times in 0 Posts
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Nice work, I really like the style f the model.
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#13 |
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Marvin S. Cruz
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WIP 5 - 2 hours 45 mins
45 mins more for this one>
So I'm left with an hour and 15 minutes to wrap things up..Probably gonna use it to add chimneys, windows and a couple of props then scatter them on the scene. I'm still not sure whether I would do a beauty render but we'll see. |
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#14 |
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General Monkey
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Really nice style and like the centered large mushroom shaped structure as the heart for all the rest
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#15 |
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Dr. Hula
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Looks a bit like the spore cities
. Real good, also nice to see you tweaked the camera.Basic materials might be a nice and quick way to complete it...
__________________
What does the doctor ordain today? - Hmm... What about a shot... full of ideas! ![]() Currently using: Maya - Mudbox - ZBrush - Photoshop ![]() WIP
![]() Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808 Hula's 3D Sketchbox http://forums.3dtotal.com/p=76693 Hula and Waska's Joint Project Thread http://forums.3dtotal.com/p=792813 |
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