>: CG Forums on 3dtotal - The best forums for CG artists :.
threedy forums home
 


top-table-gradient
Go Back   3DTotal Forums > CG News > Latest Visuals
bottom-table-gradient

Reply
 
Thread Tools Display Modes
Old 14-06-2003, 11:24 PM   #1
Arius
Esoteric.
 
Arius's Avatar
 
Join Date: May 2003
Location: Uk
Posts: 190
Thanks: 0
Thanked 0 Times in 0 Posts
Character Animation?

What do people generaly tend to use, a "bones" type system or a plugin like character studio?, I'm basically trying to find out which is the easist and the most flexible.

Thnx
Arius is offline   Reply With Quote
Old 15-06-2003, 03:14 AM   #2
Goig!
Yep, a smiley. SO WHAT!?
 
Goig!'s Avatar
 
Join Date: Oct 2002
Location: Bangkok, Thailand
Posts: 304
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via ICQ to Goig!
Bones are much more flexible than Character Studio; and in my opinion easier to animate; but quite hard to rig, at least at the beginning.
__________________
"Art, like morality, consists of drawing the line somewhere."
Goig! is offline   Reply With Quote
Old 14-07-2003, 03:34 PM   #3
ag79
Registered User
 
Join Date: Nov 2002
Location: New Delhi, India
Posts: 17
Thanks: 0
Thanked 0 Times in 0 Posts
why bones?

hi
my question is why to use bones over c studio
what r the advantages u get. how do u use motion capture with boning.
ag79 is offline   Reply With Quote
Old 14-07-2003, 09:54 PM   #4
Ragnar
Registered User
 
Ragnar's Avatar
 
Join Date: May 2003
Location: Northumberland
Posts: 235
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via MSN to Ragnar
I'm still un-decided between bones and CStudio... at first I thought CStudio was limited and quite ristrictive, but now that I have played around with it a bit more I realise that there is much more too it than I originally thought. It can make lots of processes much easier (rigging in particular) and also has lots more options in terms of saving out sections of animation... Bones also have their advantages... I mean its going to be much easier to create strange animals or monsters that don't have a skeletal structure that loosly follows the biped mould, although the pay off is that it takes more time to rig and set-up correctly....
Ragnar is offline   Reply With Quote
Old 15-07-2003, 02:54 PM   #5
ag79
Registered User
 
Join Date: Nov 2002
Location: New Delhi, India
Posts: 17
Thanks: 0
Thanked 0 Times in 0 Posts
Question

hi

what is the general practice amongst professional cg animators, bones or c studio. definately Ragnar, while animating strange monsters and animals, bones is the only way out; but what about
simple 2 legged characters. how is boning more flexible solution for these, if so
ag79 is offline   Reply With Quote
Old 15-07-2003, 03:16 PM   #6
Trappist Funk
Registered User
 
Trappist Funk's Avatar
 
Join Date: Jun 2003
Location: Nottingham, UK
Posts: 67
Thanks: 0
Thanked 0 Times in 0 Posts
It depends what you want to do with the rigged character - if you're doing a quick riggin job so you can pose the mesh then I reckon CS is a good option.

However rigging the character with bones can let you do plenty of interesting things, like wiring things into the side panel (I made a quick facial animation system using position and rotation constraints, a few bones, and the attribute holder stuff once).

You can still make monsters and stuff with CS - you can deform the biped quite a bit and add extra arms etc. One big plus it has is the footsteps feature.

Anyway as I say, if you're looking to quickly rig the mesh, use CS, else use bones. Of course it's good to be able to use both, so you may well want to try out both methods and see which is more to your liking.

When I'm rigging characters at work I use bones, but when I do it at home I use CS. Guess I'm just less interested in spending a long time rigging in my free time!

And then you get on to Physique vs Skin...
Trappist Funk is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT. The time now is 01:37 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
all images displayed on this site are copyright the original artists and may not be reproduced, copied or published elsewhere without their express permission