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#31 |
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Dr. Hula
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Ah cool. Thanks for sharing
!
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What does the doctor ordain today? - Hmm... What about a shot... full of ideas! ![]() Currently using: Maya - Mudbox - ZBrush - Photoshop ![]() WIP
![]() Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808 Hula's 3D Sketchbox http://forums.3dtotal.com/p=76693 Hula and Waska's Joint Project Thread http://forums.3dtotal.com/p=792813 |
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#32 |
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Registered User
Join Date: Sep 2008
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Thanks again for the comments guys. I've been away from the computer for a few days so hadn't had a chance to put the wires/ textures up as requested - here they are now though for posterity!
Hope you like! Wires ![]() Textures ![]()
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http://www.SamChester.co.uk
Industry Experienced Freelance Character Artist |
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#33 |
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Great work! The textures works is amazing! Im speachless
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#34 |
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Banned.
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I agree with all of the above responses, solid job, great detailing job. I like the quality of the texturing. One question though: On the initial picture, was it intended to have his back arm be so out of focus? It seems a bit odd that it would be that out of focus. unless the camera is trying to focus on something specific.
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#35 |
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Hi man, it looks great - just a few pointers. The head is a little too big giving the guy more of a shorter, dwarf-like appearance. The length of the legs from the base of the groin to the bottom of the feet should be the same length as the base of the groin to the top of the head, (right now this also contributes to his squat, short appearance.) I don't know if it was deliberate in terms of breaking proportion rules, if that's what you were going for though. Detail, texture and presentation wise its pretty flawless, really good work there
All in all pretty damn impressive! |
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