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Old 19-05-2010, 09:09 PM   #16
KevRyan
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Hey, first post here, I was going to wait until I was finished the model for this challenge but i just wanted to jump in here. Your 3D software should break the geometry down into Tris no matter how many points the polygon is. So no matter what, your model will be more tris then polys, since it takes two tris to make a 4 sided poly. I didn't know this for ages and it lead to some bad habits being developed.
Also, I'm using Max, and if you right click when your object is selected you can untick "edges only" and see how Max is re-interpreting your model into tris.
Combine this with setting your viewport statistics (7) to viewing tris aswell as polys and you'll have better control over your model's triangle budget.

I say all this, but I have a feeling my model is a bit rubbish in this regard, I'll post a WIP soon.

Edit Didn't realise there was a set of photos will have to restart mine. I was thinking the competition was to see what you could come up with working off one photo. Ah well

Last edited by KevRyan; 20-05-2010 at 02:26 AM.. Reason: Had to like...
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Old 19-05-2010, 09:43 PM   #17
VersionThirst
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Grenade IV: For participating in the Dominance War IV and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War IV and successfully finishing, well done soldier! Photo-Real modelling - Gold!: Best model in the photo real challenge - Issue reason: First place in the thai monastery photo real challenge Photo-Real modelling - Silver!: 2nd Place in the photo real challenge - Issue reason: Won 2nd in the 'Tomb' Low Poly weekly photo modeling challenge. Photo-Real modelling - Silver!: 2nd Place in the photo real challenge - Issue reason: Won 2nd in the 'Bench' Low Poly weekly photo modeling challenge. Photo-Real modelling - Bronze!: 3rd Place in the photo real challenge - Issue reason: 3rd Place in the photo real challenge Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason: 3rd place in a low poly challenge ''goofy gun'' Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason: Won third place for the low-poly undead rockstar comp 
Total Awards: 8
Threw together a super low poly model.
30 tris.
1024 x 1024 Diffuse and opacity maps only.
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Old 19-05-2010, 09:59 PM   #18
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place in a speed modelling challenge! Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place in a speed modelling challenge! Speed Modelling - Bronze: 3rd place in a speed modelling challenge! - Issue reason: 3rd place in a speed modelling challenge! Speed Modelling - Bronze: 3rd place in a speed modelling challenge! - Issue reason: 3rd place in a speed modelling challenge! Speed Modelling - Bronze: 3rd place in a speed modelling challenge! - Issue reason: 3rd place in a speed modelling challenge! 
Total Awards: 6
Holy dunghill... that's awesomely low poly :P
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Old 19-05-2010, 10:25 PM   #19
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Damnit, I focussed on Polys, had about 1300 of them but that's only have the amount of tri's I have. Guess I've got to start over. Ah well, that's part of the challenge

Edit: Just above 1.600 tri's right now. Yay ^^

Last edited by Fleming; 19-05-2010 at 11:04 PM..
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Old 19-05-2010, 10:31 PM   #20
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Total Awards: 33
@ VersionThirst . i now know what low poly modeling is - at least in this here example
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Old 20-05-2010, 04:55 AM   #21
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@ VersionThirst Awesome man. its is also looking pretty cool. great going. I'll see what I can come up with.
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Old 20-05-2010, 07:56 PM   #22
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30 tri's holy crap! I don't think I can beat that, lol

I'll try to enter this one since I didn't finish the previous comp in time. Though I think it'll be hard since I am going to two barbeque parties this weekend, I will probably be knocked out for the whole week after that xP
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Old 20-05-2010, 08:49 PM   #23
VersionThirst
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Grenade IV: For participating in the Dominance War IV and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War IV and successfully finishing, well done soldier! Photo-Real modelling - Gold!: Best model in the photo real challenge - Issue reason: First place in the thai monastery photo real challenge Photo-Real modelling - Silver!: 2nd Place in the photo real challenge - Issue reason: Won 2nd in the 'Tomb' Low Poly weekly photo modeling challenge. Photo-Real modelling - Silver!: 2nd Place in the photo real challenge - Issue reason: Won 2nd in the 'Bench' Low Poly weekly photo modeling challenge. Photo-Real modelling - Bronze!: 3rd Place in the photo real challenge - Issue reason: 3rd Place in the photo real challenge Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason: 3rd place in a low poly challenge ''goofy gun'' Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason: Won third place for the low-poly undead rockstar comp 
Total Awards: 8
I know the comp's about accurately depicting the object and not about seeing how low poly you could make it, I just had a lot of fun with it.
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Old 20-05-2010, 09:30 PM   #24
Gofthick
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I may just have to throw something together, been doing a lot of similar work recently and it's all good practise.
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Old 21-05-2010, 05:40 AM   #25
pangahas
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@ VersionThirst> Great,nice take on the object.super low poly indeed, keyword "super".
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Old 22-05-2010, 09:51 AM   #26
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! Photo-Real modelling - Gold!: Best model in the photo real challenge - Issue reason: Best model in the photo real challenge Photo-Real modelling - Gold!: Best model in the photo real challenge - Issue reason: Best model in the photo real challenge Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: 1st place in SMC #87 Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: 1st place in a speed modeling challenge Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! 
Total Awards: 13
Here is my submission...

Program: Autodesk 3D Studio Max R9 SP2
Tri Count: 1,778
Materials: Color, Normal and Specular @ 1024x1024
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Last edited by DarkBoost; 23-05-2010 at 07:09 AM..
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Old 22-05-2010, 09:58 AM   #27
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Photo-Real modelling - Silver!: 2nd Place in the photo real challenge - Issue reason: 2nd place in Weekly Photo Modelling challenge : Week #2 - Church Gateway - High Poly 
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@DarkBoost: AWESOME!
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Old 22-05-2010, 06:31 PM   #28
hulahuga
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Haha, that is what I call extreme low poly versionthirst :P.

Neat modelling from Darkboost as well . Looks better to be honest .
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Old 23-05-2010, 03:30 AM   #29
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Nice work Darkboost! I wish you hadn't put it in scene, though...
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Old 24-05-2010, 09:03 AM   #30
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hm, two days and lots of homework to do, but i want to have a try!
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