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#31 |
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Registered User
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@MutatedHelix, @hulahuga, @inveni0 - Thanks... I look forward to seeing more entries.
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#32 |
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Registered User
Join Date: May 2010
Posts: 1
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Hope i get to finish it... Also nice work DarkBoost!
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#33 |
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Registered User
Join Date: Feb 2010
Location: Rochestah!
Posts: 25
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Thanked 2 Times in 1 Post
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Hi all, here is my progress. Will be chopping down the poly count soon.
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#34 |
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Registered User
Join Date: Apr 2010
Posts: 22
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Well here's my entry, hope I'm not too late... it's fun to try anyway!
1112 tris, diffuse and normal map. ![]() ![]() Enjoy |
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#35 |
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aka 'nosewalker'
Join Date: Sep 2002
Location: Worcester, UK
Posts: 2,925
Thanks: 274
Thanked 56 Times in 32 Posts
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that's a nice one, have you got a bigger final render?
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#36 |
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aka 'nosewalker'
Join Date: Sep 2002
Location: Worcester, UK
Posts: 2,925
Thanks: 274
Thanked 56 Times in 32 Posts
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just over 24 hours to go!
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#37 |
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Registered User
Join Date: Apr 2010
Posts: 22
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yeppers i'll upload one in a minute
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#38 |
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Registered User
Join Date: Apr 2010
Posts: 22
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Thanked 0 Times in 0 Posts
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#39 |
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Dr. Hula
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Looks great
![]() Only thing that looks a wee bit off is the roof, looks a bit to squarish... Otherwise as I said, great!
__________________
What does the doctor ordain today? - Hmm... What about a shot... full of ideas! ![]() Currently using: Maya - Mudbox - ZBrush - Photoshop ![]() WIP
![]() Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808 Hula's 3D Sketchbox http://forums.3dtotal.com/p=76693 Hula and Waska's Joint Project Thread http://forums.3dtotal.com/p=792813 |
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#40 |
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Registered User
Join Date: Apr 2010
Posts: 22
Thanks: 0
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are you referring to the edges? thanks for the input
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#41 |
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The Ninth
Join Date: Jan 2009
Location: Sweden
Posts: 1,593
Thanks: 86
Thanked 27 Times in 25 Posts
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Darn school, getting in my way again
![]() I'd love to enter a submission for this but I have to study for a programming test tomorrow :< |
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#42 |
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jatobexx
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Hey guys , this is my entry ...
I had alot of fun modeling it... and alot of problems baking textures. Thank god I've solved it before the deadline... Good Lucky to everyone ! High Poly Clay Render Wireframe TextureSheet Final Render |
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#43 |
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Registered User
Join Date: May 2010
Posts: 8
Thanks: 0
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Phew, managed to get it in 12 hours and 4 minutes before deadline, I'll have to do this in college next year :P
This was my first 3D modelling challenge I've taken part in and I'm certain it wont be my last. Good work and good luck to all who entered. Regardless of how I shape up with some of these other fantastic entries, I will be on here tomorrow to see what the challenge is for next week ![]() 1535 Tris Scanline Renders with Light Tracer Click for larger image. ![]() ![]() ![]() I'm so glad I added in the hinges ![]() ![]() Note about the textures. On the actual model itself the texture sheet has a dark grey wood textured background to deal with any UV spillage. But it made telling the difference between the bump and the diffuse fairly impossible. So I put this one up here to make it handier.
__________________
-My Blogfolio ![]() -My show-reel and such Team Nevermind My team for Dare 2010! ------------------------------------------------------- http://guerillacg.com/<<Freakin' incredible! Last edited by KevRyan; 26-05-2010 at 12:41 AM.. |
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#44 |
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Registered User
Join Date: May 2010
Posts: 1
Thanks: 0
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well I decided to join up.. I've lurked here for awhile, and thought I had an account but I guess not... first post and first challenge here.. Woohoo!
http://blog.aheroicnight.com/__onecl...tationcomp.jpg these are just viewport screen grabs, except the wireframe render. http://blog.aheroicnight.com/__onecl..._composite.jpg |
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#45 |
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Registered User
Join Date: Feb 2010
Location: Canada
Posts: 80
Thanks: 0
Thanked 2 Times in 2 Posts
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Wow these are looking pretty awesome! I should have mine up sometime tonight. This is the first time i've checked back all week and I must say there's some great work here.
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