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#1 |
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aka 'nosewalker'
Join Date: Sep 2002
Location: Worcester, UK
Posts: 2,925
Thanks: 274
Thanked 56 Times in 32 Posts
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Week #2 - Church Gateway - High Poly
Hi everyone, I photographed this little gateway near Stratford Upon Avon the other day, maybe Shakespeare walked through it once, who knows...
This is the version without any poly or texture limits, please still keep them clean and economical where-ever possible as we would like the models to be donated to our free resource library wherever possible. Here is the photo set Please post your wire, clay, texture sheets and final render in this thread, wip and on topic chat is also fine here too, these challenges are supposed to be fun and we are not too strict on the rules. The only prizes are a gold, silver and bronze award handed out to both high and low poly versions each week. Deadlines will be as always Midday GMT next wednesday |
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#2 |
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Registered User
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Awesome!, I'm going to try my best, already started early this morning!
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#3 |
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jatobexx
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Cool.. at least I'll be able to take part into this one...
dunno about the low poly , but I'm working into the high poly already |
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#4 |
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jatobexx
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Did some high poly modeling ,
I'll try to make the low poly of it later, |
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#5 |
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Registered User
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I had fun trying to make the high_poly model, I still have a lot to learn!
Here's the wireframe on shaded view: And here is a shaded render [ I'm too sure if this counts as a clay render. ] |
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#6 |
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Falling with Style
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Great modeling, they both look great and capture the gateway down to every detail.
Just a heads up, I'm pretty sure they need to be textured to be considered a valid entry. |
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#7 |
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Registered User
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VersionThirst: Thank you..understood, busy with texturing right now!
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#8 |
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Dr. Hula
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Nice models guys
. Overall clean meshes.Mutatedhelix - You might want to think of the uniformity of your roof. You have a lot of polys to play with there... Let's see where you take this guys ![]()
__________________
What does the doctor ordain today? - Hmm... What about a shot... full of ideas! ![]() Currently using: Maya - Mudbox - ZBrush - Photoshop ![]() WIP
![]() Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808 Hula's 3D Sketchbox http://forums.3dtotal.com/p=76693 Hula and Waska's Joint Project Thread http://forums.3dtotal.com/p=792813 |
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#9 |
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Registered User
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@hulahuga: Hello, will do.
I was at first wondering what you mean't by uniformity, but now I see the roof tiles don't look at all like those from the reference image - randomized extrusion is not my friend! Thanks! |
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#10 |
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Dr. Hula
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Hehe
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__________________
What does the doctor ordain today? - Hmm... What about a shot... full of ideas! ![]() Currently using: Maya - Mudbox - ZBrush - Photoshop ![]() WIP
![]() Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808 Hula's 3D Sketchbox http://forums.3dtotal.com/p=76693 Hula and Waska's Joint Project Thread http://forums.3dtotal.com/p=792813 |
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#11 |
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Registered User
Join Date: May 2010
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
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I'm really looking forward to seeing these models textured, as I'm only doing a texture for a low-poly version
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__________________
-My Blogfolio ![]() -My show-reel and such Team Nevermind My team for Dare 2010! ------------------------------------------------------- http://guerillacg.com/<<Freakin' incredible! |
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#12 |
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aka 'nosewalker'
Join Date: Sep 2002
Location: Worcester, UK
Posts: 2,925
Thanks: 274
Thanked 56 Times in 32 Posts
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just over 24 hours to go!
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#13 |
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Registered User
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I tried to fix the roof tiles, not too happy how they turned out.
Here's a textured render - I'm no pro at texturing, still have to learn loads more. :B I just used some basic textures from the supplied images, only bump on the ground plane. |
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#14 |
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Dr. Hula
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Look at the ref... You see that the lower tiles are larger than the top ones, try that
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__________________
What does the doctor ordain today? - Hmm... What about a shot... full of ideas! ![]() Currently using: Maya - Mudbox - ZBrush - Photoshop ![]() WIP
![]() Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808 Hula's 3D Sketchbox http://forums.3dtotal.com/p=76693 Hula and Waska's Joint Project Thread http://forums.3dtotal.com/p=792813 |
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#15 |
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aka 'nosewalker'
Join Date: Sep 2002
Location: Worcester, UK
Posts: 2,925
Thanks: 274
Thanked 56 Times in 32 Posts
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good job MH, this comp is great for practising your skills.
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