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Old 05-06-2010, 08:49 PM   #46
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That's it for today, tommorow there's some work being done on our street and the power will be off from 9am to 3pm so i'll be really missing out of modelling opportunity and very anxious to carry on tommorow night lol.
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Old 05-06-2010, 08:57 PM   #47
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nice progres. good clean modeling. waiting for character to come out to play
good luck and ceep up the good fast work
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Old 05-06-2010, 08:59 PM   #48
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I'm really worried about the character..........lol....but if I don't try i'll never do it.
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Old 05-06-2010, 09:04 PM   #49
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man your fast on replies . why woried??? as i've seen earlyer you have good modeling skills, and you can draw. the rest is just a proces.
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Old 05-06-2010, 09:09 PM   #50
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Going to bed now, in answer i'm worried because my previous character/organic attempts have failed miserably....but I have the 3DTotal character modelling tutorials which helped ALOT and I have a keen understanding but i've not put that understanding to much practice until now

More to follow tommorow night then, until then thanks!
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Old 05-06-2010, 09:12 PM   #51
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fast progress here
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Old 05-06-2010, 10:00 PM   #52
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You're a fast modeller. You have one month to do your organic model, I'm sure you'll manage to.
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Old 06-06-2010, 12:41 AM   #53
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So far looks awesome
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Old 06-06-2010, 08:48 AM   #54
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Great progress bro!
This reminds me of the old SMC/SAC challenges
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Old 06-06-2010, 12:11 PM   #55
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Oh yeah, I miss those
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Old 06-06-2010, 12:27 PM   #56
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The hoverboard looks real good. Some hard edges here and there (mostly around the circular things..). This is turning out real nice!
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Old 06-06-2010, 05:12 PM   #57
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Speedy Gonzales of modeling...
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Old 06-06-2010, 06:51 PM   #58
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Small Update

Not had alot of time today to create alot so finally made a small start on Marty McFly and trying out some test textures on the hoverboard, still need to add the furry foot holder and foot disc on the Mattel logo side of the board and might have to redo some of the circular elements as they look a little too sharp, the hoverboard won't be very close up but I still wanna get it pretty good.





Marty is taking shape quite well, but is a REAL challenge for me, especially when it comes to his jacket which has all manner of different bits and bobs on it, and also the "power laces" nike trainers will be interesting too lol.









So far this is around 3-4 hours of work on Marty so it's a pretty slow progress with him I'm delibertaly posing him as I go as I've never learn't rigging properly Marty all being well should be appearing to look slightly shocked as he's fallen on the hoverboard, whilst the hoverboard will be in the air somewhere behind him

Updates will come tommorow sometime, dependant on work etc. Most likely updates will be in the form on the DeLorean.
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Old 06-06-2010, 08:31 PM   #59
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nice fast updates. nice texturing and a nice character. and you said you dont model organics well . but for now marty mcfly looks more like a bald bart simpson .
ceep up the good work cheers
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Old 06-06-2010, 08:39 PM   #60
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Yeah I know lol, the hair will be interesting, i'm hoping to have a nice parting and then a few flicks at the front and that should do for the hair, i'll be using the brush tool in Cinema 4D which is kind like sculpting.... (a little) it just makes organic object a little bit easier to control. I'm currently going through eyes stages at the moment trying to get something similar to Pixar's style, a few more tweaks in photoshop and I think i'll be ok with those.

The DeLorean is coming along nicely, i'm starting on the front and rear lights and the seats at the moment, alot of copying and shaping

Progress isn't that fast really, the total hours on the project at the moment in over 12.
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