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#1 |
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Join Date: Jul 2009
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Ironman - Mark VI
Modelled it using 3ds max 2010. Tried to be as close as possible. Now the texuring part in which I suck, specially the UV unwrap part. Please give me your suggestions for unwrapping. Also send your comments for the model.
![]() Last edited by Animesh_g; 08-06-2010 at 07:31 PM.. |
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#2 |
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General Monkey
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Some really sweet hard surfaced modelling going on there. I'm not 100% on the shapes for the Iron Man suit but at first glance they look really cool to me.
Good luck with the texturing side of things ![]()
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#3 |
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Thanks for your comments. I will start with the textures soon.
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#4 |
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The Ninth
Join Date: Jan 2009
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I won't say that the head looks small but rather that the body looks too big
![]() I think the shoulders looks a bit too wide and a tad large as well. Really great modeling though man ![]() |
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#5 |
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Thanks for your comments. Now that you have told me I too noticed that the upper body looks wide. Maybe because I used the mark III blueprints as references. There were no blueprints available for the new suit. Started modifying the shoulders.
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#6 |
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Worked on the shoulders. How does it look now ???
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#7 |
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it looks nice
but is it me or does it look like the shoulders and arms got pressid inside the moddel nice work though
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#8 |
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UNCH UNH Yehhh....
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dayum! nice work! Actually this is the mark VI. Can't wait to see updates!
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#9 |
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Just A Number
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I think the arms actually look slightly too short. I can't comment on the shoulders until I have a chance to look at some reference images, but other than those I think this model is looking wonderful.
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#10 |
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#11 |
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The Ninth
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I think you can fix it by just scaling the arms down a bit. Nice work man
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#12 |
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#13 |
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maybe because the arms look like they got pressed inside the body. working on it.
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#14 |
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Are his arms to far apart? I have checked any reference but its just a thought
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#15 |
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Some adjustments of the arms.
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