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#1 |
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Registered User
Join Date: Jul 2009
Posts: 6
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my firts low poly model:zombie
hi guys i new here an here is my first low ploy game model,hope you like it
it was made wit 3d max,mudbox and photoschop |
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#2 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,234
Thanks: 3
Thanked 126 Times in 120 Posts
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the specular is a bit harsh and I'm not entirely sure you need 17k to get that shape but it looks decent enough
- get some wires up so we can pick holes in the technical bits then get that sucker rigged ![]() |
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#3 |
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Modeler
Join Date: Feb 2006
Location: Dallas, TX
Posts: 1,978
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actually 17,000 is way too much for the level of detail. You could get this guy down to 5,000 and it would probably look just as good. A Gears of War Character was around 20,000 and they had tons of detail. Definitely could use some more crunching.
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#4 |
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Registered User
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the tri count on your character is more scary than the character itself!
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#5 |
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Toast is Yes
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Along with what these guys have said there's a massive seam issue around the collar bone, shoulders and hands.
Last edited by Linc; 09-06-2010 at 08:40 PM.. |
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#6 |
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Registered User
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Not to mention that the texture job is very monotone. Textures tell a story...i think u need to spend some more time on this. Is a very potential piece, perhaps work in more silhouette values, and perhaps a prop to make him look more natural.
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#7 |
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Quadcore
Join Date: Nov 2004
Location: Pittsburgh
Posts: 1,410
Thanks: 2
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I think the character design is cool....its a pretty creepy take on a zombie.
But, as was mentioned before, the textures need a lot more work and the tricount is way too high. Can you show us a wireframe? But anyway, not too shabby for your first game model. Good start. |
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#8 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,234
Thanks: 3
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looking at it again the seam ain't there in the diffuse map
is there a flipped channel in the normals perhaps? the underboobs look a bit funny lighting wise. |
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#9 |
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Quadcore
Join Date: Nov 2004
Location: Pittsburgh
Posts: 1,410
Thanks: 2
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Agreed poopipe.
It looks fine in Max, which means that is almost definitely wrong for every other app. Try inverting the green channel on your normal map. |
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#10 |
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Registered User
Join Date: Jul 2009
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thx for the comments guys i am workin on a new zombie at the moment has much lower polycount
poly:4,130 Tris:6,298 pic wil follow soon first need to test in game engine @Buzzy i wil try that thx ![]() |
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#11 |
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Registered User
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just for future reference, you only need to say the tri count
![]() |
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#12 |
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No Lamborghinis/Ferraris
Join Date: Dec 2003
Location: The Wirral, UK
Posts: 749
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What's the environment from?
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#13 |
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Registered User
Join Date: Jul 2009
Posts: 6
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| game, low, zombie |
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