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Old 10-05-2011, 03:16 PM   #76
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Originally Posted by hulahuga View Post

Oh about the speed sculpt time-lapse i did show it here, though not a picture of it
ohh, . sory - my bad . didnt take time to look for older progress.
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Old 16-06-2011, 02:21 PM   #77
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Frogman

A quick glimpse of my work this evening... Full body coming up later on (and no I have not forgot the satyr ) as well as more work onto the face.


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Old 17-06-2011, 12:35 AM   #78
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you should add some more frog like features, right now it just looks like just any other creature with scales keep it up
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Old 17-06-2011, 03:43 PM   #79
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xxxcubanxxx - hey man! Very true what you said and that's why the main body will be that of a frog. Question still remains how I should integrate the two... Would have been a lot easier to have a frog like head on a human body instead of the opposite. Will have to ponder that some more.

Anyways here is this afternoon's work, also wip as you can see, but it was a lot of fun finally doing a medieval style model for once . It might also turn out to be a chess piece, but who knows ...



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Old 27-07-2011, 08:20 PM   #80
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The Serious One

80 min, neck not really worked on... Timelapse coming up!

TIMELAPSE --->HERE<---



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Old 29-07-2011, 04:45 PM   #81
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Nice work for this last one, for frogman => bigger eyes?
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Greatwashka! Thank you:
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Old 01-08-2011, 10:24 AM   #82
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My entry for the 3dTotal Game Art Chess competition (which is active right now, go over to the final entry page here.
Also my first fully clothed model taken to completion, ever...

The Guard - Pawn












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Old 01-08-2011, 11:41 AM   #83
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Ok, my comments:
-A real texturing work (+spec).
-What happened with your normal map?
-Improve clothing/rigging.


Nice one pawn man, great you've finished this one, keep on this way!
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Old 01-08-2011, 11:57 AM   #84
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Well there is actually a specularity map applied (the second one). But it is very primitive...

The normal map seemed to think it liked being squarish so I don't really know, did it in xnormal, took forever to render them all... But all those odd stuff at the ends don't show up on the model as that is just an addition mostly by the program to make sure there is a normal map everywhere on the model, no gaps. What did go really crazy though was the bump and height, they seemed to have some odd black splotches at places, fixed a bit in PS, but didn't really have the time since everything was freaking out there at the end .

Regarding the diffuse and the design I actually think this was a real texture work . It was somewhat post-modern in its approach and design though... Will probably do another version (classical) this week .

The clothing I actually liked, but i will redesign the gloves and perhaps add some bits and pieces to the gambeson such as at the elbows and add some details to the coif as well.

Rig: Well that was just a quick skeleton in Mudbox to be able to strike a decent pose for the final (had to do it really quickly this morning...).


All in all I am really satisfied with the sculpt and high poly and the design of the diffuse actually turned out quite cool . The other textures (including another version) I will have to rework...
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Old 03-08-2011, 02:33 PM   #85
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Quote:
The normal map seemed to think it liked being squarish so I don't really know, did it in xnormal, took forever to render them all... But all those odd stuff at the ends don't show up on the model as that is just an addition mostly by the program to make sure there is a normal map everywhere on the model, no gaps. What did go really crazy though was the bump and height, they seemed to have some odd black splotches at places, fixed a bit in PS, but didn't really have the time since everything was freaking out there at the end .
I know the end rush, I think it means you need to get some more practice with normal map? Look at your normal map where the colors are a bit different from blue tones => it means "You've been screwed" (Angle projection problems, tweak the cage).
Same for bump.

About clothing, I can imagine you did the rigging fast, but on the posing he's a bit floating on da clothe, what do you think?

About texturing, you can go waaaaaayyyyy further, especially if you like hightpoly and zbrush or mudbox (yes I know it's for low-poly).

Yes it's "quite" cool, but you've lost all your details work because it's full black now.
I know black is cool, I like black too, but I think it could be even better with a real lightning then baking the texture. Full black mean "There is nothing", I think your work isn't "nothing" => don't hide it.

Those are just personal opinions Dr. Hula, I think if you push this one with lot's more work , details, accesories, texturing, it would make some really great hight-poly piece for a folio, some good stuff, because there is already some good work on it.

[Edit]
Can I make a paintover your fatspeed on #1, some nicez painting from it? Monk/magus.
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Old 03-08-2011, 03:26 PM   #86
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Yepp and those are the "end pieces" I talked about, it is not visible geometry really (for the most part)...

True, that's the posing/rigging part.

Yepp I totally understand about the texturing and all you say, and I agree! I will definitely make this a "portfolio piece". Will add more accessories as well as do a step by step texture process with everything. This time I just projected everything on the low poly, but I will do it in sections, and the low poly will be piece by piece for the most part, with a skeleton binding it all together. I just lost too much of my clothing detail... :/ Will also make sure to do this reiteration with the two texture sets, one old school design and one in this futuristic, stuck in a game of digital chess.

Yeah, sure you can!
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Greathulahuga! Thank you:
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Old 06-08-2011, 02:35 PM   #87
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Aight update, a little sculpt I worked on this afternoon just for the heck of it as well as some anatomy practice

And yes he is brawny as ****... I also tried out some different matcaps when rendering, which one do you like best?








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Old 06-08-2011, 04:41 PM   #88
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Second mat.
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Old 06-08-2011, 04:53 PM   #89
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K, thanks, agree on that one
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Old 10-08-2011, 07:39 PM   #90
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Something A Bit More Human...




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Hula's 3D Sketchbox http://forums.3dtotal.com/p=76693
Hula and Waska's Joint Project Thread http://forums.3dtotal.com/p=792813

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