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Old 30-06-2010, 10:22 AM   #16
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Those 2D sketches are great, man! Great progress on the sculpt aswell. Got no crits at this point. I'll wait to see where you're going with this
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Old 01-07-2010, 02:46 PM   #17
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chunkymunky - thanks man.
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wnated this model just to be only a design sketch but got the idea of some dramatic pose. now reaserching some poses . hope to ad some progress today
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Old 02-07-2010, 12:08 AM   #18
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so i started with a pose. just a basic pose for now. i'll end posing after the whole sculpt is done cause the pose wont be symetrical .
and changed some proportions. basicly in the back of the monster.
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Old 02-07-2010, 12:48 AM   #19
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found this sculpt in my pc from a half a year ago. i did it for a cghub contest bust a movie but did not have time to finish. this was caled conan the barbarian

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Old 02-07-2010, 07:00 AM   #20
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ehe nice conan he is funny
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Old 13-07-2010, 10:58 PM   #21
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Silok - thans
at last waiting for my intuos4 to arrive and finaly upgraded to zbrush 3.5 , and in meentime a little doodle of a cat head concept i though off . only a half an hour sculpt but i think this concept could be pushed to a realy funny one
for the next sketch i think i'll go throug one tutorial for zbrush3.5 about a ork making and make one ork by the concept i have in my pile of art pics
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Old 16-07-2010, 01:16 AM   #22
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started a new sketch. the last beast got off the path and had a terrible anatomycal issues i didnt want to bother fixing.
this new one will be a peace for portfolio. i'll try to complete this charcter in 16 hour modeling time limit i set up for this character.
this character is a stylised orc version i thought of today.
total time from sketching on paper to a zbrush first blocking progres - 45min.
C&C are wellcome .
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Old 16-07-2010, 01:27 AM   #23
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Nice start.
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Old 16-07-2010, 01:30 AM   #24
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thanks.
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Old 16-07-2010, 09:23 PM   #25
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gave another 45 minutes of time to this ork. could been faster but my laptop crashed three times due to overheating . total time 1:30 h . finaly decieded to animate this character at the end of process . this will be a good chanse to test skinfx plugin or learn maya
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Old 16-07-2010, 11:51 PM   #26
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One of the thing that bothers me is the anatomy on the characters you have sculpted. It doesn't really look functional. The trapezius muscle and the rib cage both look like they kind of merge into the arm... like there is no armpit. It looks like you have a pretty good understanding of Zbrush, I think you just need to work on that anatomy.
Are you using any reference while you are sculpting?
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Old 17-07-2010, 12:11 AM   #27
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I like the way the stylized proportions are going on this guy so far. I agree with Bigley, especially if you are going to animate after this is done, the lack of armpits is going to have his torso stretching in all crazy ways.
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Old 17-07-2010, 12:15 AM   #28
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Bigley - hi. thanks for coment and pointing my mistakes. i'll finish them as soon as i'll jump back to zbrush. well i use zbrush for about 2 years or more.
about references, i rearly use them when sketching. but i think i'll use some this time
Unread Today, 03:11 AM #27
lampshadehead - thanks. yeh, missing armpits would cost some time skining. especialy when this character will have muscle system built in.

thanks guys for coments. i'll post more progres with correction mentioned. and i'll check it with references if it has more mistakes.

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Old 17-07-2010, 06:54 PM   #29
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gave another 15 minutes to the character. took some reference and fixed that armpit. and gave it a little rigging test on arm movements. it works fine now . thanks gain.
i grew him some legs. but i think i'll ceep them as a subtool. tried to merge and reproject but zbrush ceeps on crashing and it takes too much time as a base mesh sculpt so i'll leve it as it is.
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Old 18-07-2010, 06:57 PM   #30
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Looking pretty nice so far, although I think that the area where the triceps go under the deltoid looks a bit off, try smoothing it out a little
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