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Old 27-07-2010, 11:05 PM   #46
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bryan3Dgm - thanks.

hulahuga - thanks for the tip . actualy i know all the theory of painting but i need lots of practise to catch up with my knowlage

i took my tablet and started to resculpt the orc. now it will be final . just as i imagine it. . i left the finest details to the end of sculpt.
and took a minute to play with it in ps to see how it would look in colour.
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Old 28-07-2010, 02:03 PM   #47
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Okidoki .

Orc looks good now Upper lip looks a bit too flat though..
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Old 27-10-2010, 12:15 PM   #48
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been wery busy for some time .
heres a fast sketch i did for other forums character fordge comp .
not the best render you can see but the general idea is clear
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Old 16-11-2010, 08:17 PM   #49
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heeres a sketch of a character i'm currently working for one animation project. it started as a simple zsphere .
and a sketch of my dom war mini chalange characters face.
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Old 16-11-2010, 10:35 PM   #50
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heres some more progress.
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Old 17-11-2010, 06:18 PM   #51
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a quick morph target test i did to test the material, lighting, and the render time . its a 100 frame quick switching betvien a few targets . it took about 30 seconds to render a frame.

http://www.youtube.com/watch?v=Wti79ETAc2g

Last edited by paulius-st; 17-11-2010 at 06:22 PM..
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Old 17-11-2010, 06:21 PM   #52
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Looking good! Planning on doing a longer animation with him (sorry if I've asked before but I don't remember asking )?
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Old 17-11-2010, 06:28 PM   #53
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thanks. well it was supposed to be a part of a demoreel for the companie but directors changed and the new director dumpted it due to lack of details. . ofcourse the old director didnt say to a new one that this had to be a cartoon type character . so this sculpt i posted yesterday will be a fully animated character . waiting for the script to arrive i'll post some tests of this new one when i'll go to morphs
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Old 17-11-2010, 07:31 PM   #54
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Haha, well here I thought IT stood for INFORMATION technology
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Old 17-11-2010, 09:06 PM   #55
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. yeh. IT would be good to have our own I.T. department . but i rendered it at houme

here's some more progress. added some starting shapes to the boddy . this should have some nice amount of detail at the end. and ofcourse a paint in texturing process
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Old 17-11-2010, 10:47 PM   #56
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update.
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Old 18-11-2010, 08:30 AM   #57
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Btw, how do you add material to a sculpt with zpheres (say a new set of arms or something...)
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Old 18-11-2010, 08:57 AM   #58
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well , i apend it as subtool and if needed i alter topology to fit the main mesh. and ofcourse i split every part to polygroops. and when i need everything to be one single mesh i use subtool master to merge subtools.

but ofcourse there is another way. when you make your mesh with zspheres just dont convert it to polymesh. leev it as adaptive skin. then if you want more geometry you just jump back in to zsphere mode and draw update . but there is a flaww sculpting this way - when you add new subdivision or new zsphere you have to do lots more cleaning than the usual way.
hope i answered you question
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Old 18-11-2010, 09:27 AM   #59
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Yeah you did, thanks!
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Old 18-11-2010, 10:50 PM   #60
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happy to be helpfull.
so heres another update . tomorrow i'll jump in to his back detailing and sculpt some final details.
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