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#61 |
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starting to do details. some details will be aded later while making shader.
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#62 |
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D3
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Looks pretty cool.
This might just be a lack of anatomical specifics talking, but shouldnt the deltoid join lower down. It looks like it starts really abruptly on the model but it doesnt in reality (mine certainly doesnt). Even on this guy, it curves out and doesnt start so abruptly http://www.true-natural-bodybuilding...front-big.jpeg Of course I may just be talking out of my *ahem...derriere, in which case feel free to put me right.
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Softimage User. ------------------------------------------------ University Project--FINISHED Nadir-- WIP
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#63 |
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thanks. i checked the full model in zbrush and i must agrea with you. i sliced a part of deltoid in progress. i'll fix it as soon as i'll get to it
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#64 |
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Dutchy of dutchnessness.
Join Date: Apr 2006
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That last one is grocing me out!
That by itself warrents a "good job" |
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#65 |
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Tycane3D - thanks
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#66 |
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Love how his skin looks all stetched across his muscels
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#67 |
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Dr. Hula
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Doesn't he have very long legs??
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What does the doctor ordain today? - Hmm... What about a shot... full of ideas! ![]() Currently using: Maya - Mudbox - ZBrush - Photoshop ![]() WIP
![]() Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808 Hula's 3D Sketchbox http://forums.3dtotal.com/p=76693 Hula and Waska's Joint Project Thread http://forums.3dtotal.com/p=792813 |
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#68 |
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Tarik2d - thanks
hulahuga - i think you're right. i'll check it tomorrow. thanks for noticing. heres a little evening sketch i do everyday. thought on posting it ![]() tried to do a edvard character from this horor movie , i had to see by forse, called twilight. |
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#69 |
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Registered User
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another evening sketch. this time its rambo but old.
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#70 |
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Addicted to 3D
Join Date: Jul 2008
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Hehe nice sketch, It looks like a combination of rocky and rambo
![]() Like these pics http://unrealitymag.com/wp-content/u...4/rocky-iv.jpg , http://cueballcol.files.wordpress.com/2007/10/drago.jpg ![]() |
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#71 |
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MStandar - thanks man.
nice ones you linked me . maybe i'll sketch some nex time . |
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#72 |
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took this model and walked through my reference and knowticed that legs arent too long. i found that head was a little too small. so messed a little with proportions and now i'm happy with it. now i'll jump in to his shoulders an fix that muscle. nad then rigging
(yacht , i hate rigging).and thought on posting a older model. i had posted a test of morph targets of it. its fully animateble and ready for action ![]() |
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#73 |
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Registered User
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heres a fast evening sketch. just designing my new protfolio character.
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#74 |
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Hardstyle
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Very cool man, ad some shape/curve to the neck socket though, it's too cliche at the moment.
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#75 |
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Registered User
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Sathe - thanks man. yeh. its a little rough now and need more refining but it will be fixed in modeling process, cause i want it to be functional. and it will be more detailed . its only a base concept.
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