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Old 30-12-2010, 08:49 PM   #106
paulius-st
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added teeth to this monster and replaced normal and displacement maps to better ones. currently working on camera animation and talk scene. found a great voice - liam neesen. when i'll decide on the pose i'll render a decimated mesh to show full details of this character. for now just a render in max and zbrsuh screengrab.
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Old 31-12-2010, 09:08 AM   #107
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Looks brutal
Great work, keep it up.

He should probably see the dentist, but i dont think he care too much about that.
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Old 31-12-2010, 09:26 AM   #108
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imo it looks realy nice (in its own twisted way )
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Originally Posted by MStandar View Post
He should probably see the dentist, but i dont think he care too much about that.
i have a strange feeling that even with such teeths he should be able to bite your head if you would suggest dentist to him .
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Old 31-12-2010, 11:10 AM   #109
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Ears pointing up a bit more (it's got a submissive look).
Keep up da good work!
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Old 03-01-2011, 03:55 AM   #110
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so while animating this demon o found some time to go bact to sci-fi warior charactyer. Sketched his back and aded shoulder pads. They still need lots work on them.
nice work, happy new year 2011
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Old 03-01-2011, 10:08 AM   #111
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nice character)))
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Old 04-01-2011, 09:13 AM   #112
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MStandar, obibok, washka, sudhansujena, rodion vlasov - thanks guys . well yes, he should see the dentist, but oooops - he ate him .
about them ears. i think i'll stick with submissive look. i know pointin up would look better but i think i must move on with this as as soon as i'll jum to ears i will start adding more detail to other parts and waist time.
dor now just a frame from its turn table. still looking for ways to reduce render time. it takes about 20hours to render 700frames.
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Old 06-01-2011, 09:15 PM   #113
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well for now this monster is finished . i'll post some final renders when i'll think of composition for it.
took a new project to ceep some modeling scills in shape. allong with a friend we took our selfs a mech from one very popular game and will try to model it. candy for the first who will answer what it is called no detailing. only building main shapes. spended about and hour on it or less
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Old 07-01-2011, 01:04 PM   #114
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Mechwarriors 4? Or more seriously it might be the mech in Quake 4...
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Old 08-01-2011, 12:33 AM   #115
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hulahuga - good guess, but... i have to disapoint you. it isnt one of thes two. this game is more popular. people play it all over the world for about 24 years

wwll i had a little time on this again . refining legs . it takes more time to study reference pics than model it . and there are no blueprints in the web for it witch makes it more fun to model.
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Old 08-01-2011, 06:25 PM   #116
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Okay now i see it with the window... 40k right? but the limbs seem a bit too weak for that as they stand now...
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Old 08-01-2011, 06:46 PM   #117
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Its this isnt it.

Looks good so far, keep it up

http://www.freakygaming.com/gallery/...morts_mech.jpg
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Old 09-01-2011, 12:27 AM   #118
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hulahuga, Krallis - you're both rigt . its a dreadnought mech from warhammer 40k. and now you must come to Vilnius and claim your free candy, pizza and beer .
hulahuga - these are only parts of limbs. there are more parts in its legs. about 20 -50 parts are missing from them .
Krallis - thanks for the image. i'll use it as one of my reference pics. till now only had a dossen of game figure pics my dreadnought will be more detailed and better textured .

modeled half of the legs . remodeled some parts cause they had no mechanical sence.
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Old 09-01-2011, 12:46 AM   #119
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Im on the plane now...

Its looking great, cant wait to see how it turns out.
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Old 09-01-2011, 11:03 AM   #120
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Yeah that's what I guessed. Looked a bit unfinished...

Vilnius it is then...
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