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#1 |
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Registered User
Join Date: Dec 2006
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Blade's Edge
Took me quite a while for the correct terrain and camera position.
The terrain is part of the regular fractal terrain shader and a Redirect Shader for the overhangs. The clouds are, in my opinion, the center stage in this render, especially for the volumetric depth at 8000. Minor postwork in Photoshop CS4. Ground and rock textures courtesy of CGTextures. Enjoy. |
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#2 |
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General Monkey
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Pretty impressive but you really need better lighting IMO. I like the direction your going here but for me at least I think it needs some tweaking here and there.
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#3 |
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Join Date: Jun 2008
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yeah I agree with chunky. I like the direction you're going but I think it needs some more tweaking.
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