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#1 |
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Registered User
Join Date: Jun 2010
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New to Game art
Hii, =)
I'm new to this forum, so i'm getting used to the rules and stuff. so, the reason for me coming to this forum, is because I found it on google trying to do a bit of research on game art xD, SO. . . I know that in my near future, I want to work in a gaming company, *Rockstar is my dream company*, anywho, i was wondering what jobs are there in the game art section, Like can anyone give me a brief of types of jobs, and like salaries, basically a job description of them, Personally I love to draw, and I have to say, according my marks that i'm getting so far, I'm not that bad. So latley I've been thinking of what career to do. . . I thought about hobbies that I love, besides soccer * I mean whats the odds on making the potugal team* I thought since I love drawing, and I want to have a stress free job in the future, why not do this. YEA, XD, SO sorry for my boring little story here, ![]() Hope for some help, on basically some jobs there are in game art, and I'll go from there, from what I find most appealing and fits my drawing skills, and what I love Thanks to anyone who comments!, ![]() |
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#2 |
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Join Date: Jun 2010
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Why is no one replying? D:
Am i that boring, or do i not make sense, please tell me what i'm doing wrong |
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#3 |
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The Ninth
Join Date: Jan 2009
Location: Sweden
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No-one is replying because you only waited 50 minutes before bumping the thread :P
This is a forum, not an irc, expect some hours (or even days) to pass before you get a reply. Anyway since you love drawing I would recommend doing concept art. You will have much control on how you want things to look, not like the 3D modeler who must model from the concept art and make it look more or less exactly like in the concept (though you may have some freedom in some cases). So yeah. Concept artist - It is the concept artists job to sketch the characters, props and environments for games or films, you have pretty much freedom when sketching (as I said above) because most part of the style depends on your imagination, that is also required as a basic skill for concept artists. You also have to know some basics of modeling, you have to know what sorts of details can be placed where do you don't draw something that is impossible to model. 3D modeler - After the concept sketches has been approved they are sent to the 3D modeler who models the characters/props/environment assets according to the sketches, though in some cases they can change a bit of the design if they feel it will work out better (this must be approved of by the employer though). If you are lucky, someone else may get the job of unwrapping your model but in most cases this job goes to the 3D modeler. EDIT: Crap, forgot the Animator and Rigger. Rigger - The rigger receives the finished model from the 3D modeler and proceeds to rig the character/prop/environment asset. This can be done independently from the texturing, which means that the rigger may rig the character while the texture artist is painting the textures. Animator - The rigger then sends the rigged model to the animator who starts making the animations needed for the game/film. This can also be done independently from the texturing as the UV's has been saved before sending the object to the texture artist, as long as the UV's aren't modified the textures will fit on the model. Texture artist - When the model have been unwrapped the 3D artist send the UV layout to the texture artist who begins to texture the character/prop/environment assets. It's not much more to it as far as I know (though if you think that this is an easy job then you are wrong). When all that is done the finished model with textures and concepts are sent around to various people who sets up the lighting, puts everything together. Then the rest is up to the programmers (if you are working on a game) and music and all that but since this is a 3D oriented forum, I will not go into that. I haven't been working on a serious project like a game or film myself but I believe that the process is somewhat close to this, though correct me if I'm wrong. That is as far as I know. Good luck with whatever you want to do in the future ![]() Although if you want a stress free job then you are probably in the wrong business xP Last edited by NinthJake; 26-06-2010 at 10:50 PM.. |
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#4 |
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3d lover
Join Date: Jun 2010
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my dream company is ubisoft its the only company in my country(morocco)
theris 3 basic jobs modelisation animation programation
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level:beginner ( working hard to be pro ) i love the 3d world +3ds max : good +photoshop : almost good i cant make my own scene i have ideas but its realy hard to make it 3d god damm it i need help (advices)
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#5 |
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Registered User
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Thank you NinthJake,
Thanks for letting me know that, never knew I had to wait that long, Also for the run down on all the jobs, and the process that it goes threw, Before I choose which I would prefer, (I do have the concept artist in mind tho), but do you think you can tell me basically from your point of view, what does the "Art Director" Does in the gaming industry, because I have done a bit of research, but not much gives info for the gaming industry, and anither question, Is is possible to do a little bit of everything, and not one specific field? Thanks in advanced @sai--kun I really like ubisoft as well! |
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#6 | |||
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Registered User
Join Date: Nov 2006
Location: SF Bay Area, California
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Mistake 1:
Quote:
Mistake 2: Quote:
Mistake 3: Quote:
1. Professional Athlete 2. Professional Musician 3. Professional Actor/Writter/Director 4. Professional Novelist 5. Professional Gallery Artist 6. Game or VFX Artist Maybe swap a few of those around. It's still very much an industry you need to dream big to get into. You have a little more opportunity to get noticed making it a bit easier, but that of course requires you put in the hours for exceptional work. |
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#7 | |
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Registered User
Join Date: Nov 2006
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Quote:
It's possible to do many things, but from what I understand that's something you more or less fall into, not hired for. It does differ from studio to studio. |
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#8 | |
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Registered User
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Quote:
![]() overall, I do love games, love drawing, I'm 100% sure about going into this field, if I have to kill myself doing it, I would. ![]() I thank you a lot for the advice, and help, I'm definitely learning a lot so far. Last edited by iAdmireDrawing; 28-06-2010 at 05:48 PM.. |
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#9 |
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rawr.
Join Date: May 2009
Location: Surrey
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cool dude, don't burn out by trying too much in a short space of time - get like a regular schedule going, so that you set aside a certain amount of time weekly just for this
![]() good luck :]
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we're all different [...] but there's something Fantastic about that ![]() www.ataulmunim.co.uk | relating my slow and (un)steady progress in creating a showreel |
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#10 |
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Registered User
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niceeee work make me smile
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