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#1 |
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Cordero's characters
This thread is going to show my WIPs, including all of my characters i'm doing from here on.
So here is my latest lowpoly character: Deadpool. Since I really liked doing Spiderman, i decided to make another comic character, but with next gen methods. So this is where I'm at now. I want to rig him up fully, including as much facial expressions as possible. The whole character, including the two pistols, two swords and equipment is 4470 tris. This is going to be the lowpoly version, since i'm always doing the lowpoly first, which I then sculpt on. The guns going to have laser sights on them, thats why they are so wide at the end. The knife basically a copy of the swords, so I didn't made an image of that. (i'm gonna need to make a "bag" for the knife, i just noticed ) So what do you think? is 4470 tris too much? does the silhouette shows that its a comic character? I'm mainly concerned about the proportions, does it show that this is a comic guy? All comments are welcome, and crits even more ![]() edit: I decided to change this image from time to time, so it updates in the thread section!
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Last edited by Cordero; 03-04-2011 at 08:02 PM.. |
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#2 |
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The proportions look good. Very stylish. Yet something feels odd. Do you have any concepts that you are going off? I think you shoukd post your reference. Also, no high poly?
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#3 |
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http://joshawafrost.deviantart.com/a...POOL-165558944
http://www.youtube.com/watch?v=sAI5y20X2Gk These are the one of the ref. i'm using, and i attached an image. There will be a highpoly of course, but i wanted to show the lowpoly wireframe before i move on, to see if its good for deformation. I agree, something is a bit off right now...
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#5 |
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that is such a great cartoon, shame they dont make more like that.
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#6 |
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Well, you seem rather unprepared for this. What you should be doing is gathering ALL the best reference and put it all in one folder or even make a collage with them. That is what i expected you to post.
Then, i really hope that you are not taking this mesh into zbrush and making your high from that. if you ask me, and this is just my 2 cents. Done research, do your own drawings of your interpretation of deadpool. Do a basemesh ( ALL QUADS ), of all your character parts, props, whatever. Take that into zbrush. Model it, have fun. And then finally do the low poly. What is going to happen now is you will start from this mesh, i suppose. Or build a base mesh using your current mesh as a guide. And take it to zbrush, change proportions. Then when is time to cast fight your low poly to fit your high poly. Just thinking about this gives me a serious headace. lol. Nevertheless, deadpool is my second favorite marvel character ( spiderman 1st! ) So im looking forward for the outcome. Also, you may wanna look over at the comicconchallenge. And just peak around and see how people did their models to have a little more guidance and inspiration to build yours. I think someone made deadpool. |
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#7 |
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Hey Raul! Thanks for the reply man!
Yes i should have gather more references as you said! But when i found the youtube video, i found the proportions, and the style of that character very entertaining, so i decided to go with those proportions. I also found another deadpool drawing, which i found useful for colors, and sculpting. One thing i should have gathered more reference is his equipment. I need to practice drawing anyway, so i'll try to make something up after I've done more research! About the work flow. I thought this way, how i'm doing it right now is also a possible way to make characters. (lowpoly first, then zbrush, then export lowest sub lvl in zbrush, unwrap it, export it back, and bake normal map without a problem) Since i found it ridiculous to add one more "technical" step to the already over complicated work flow. If retopology is the only way of doing this, i'll do that of course. I'll try not to disappoint you, if he is your second favorite! ![]()
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#9 |
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...sighs...lol...well its a start!
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#10 |
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Need more RAM...
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Consider me interested! Looking foward to the rigging especially.
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#11 |
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Raul: weelll it was not a coincidence that I didn't draw a thing
I found more picture of deadpool, and your suggestion was indeed very helpful: now i have some more ideas to work from.For example, i decided to make a next gen gun. or two... or maybe three for this character. A barrett 50 cal (or what ) two beretta, and a couple of combat knifes. Aaand maybe a rocket launcher. Another new idea is to make the guns extra large, and the characters arms and legs extra thin. I think it will look funny!![]() RodFlanders11: Cool! I'm gonna have to practice drawing. but now, i just want to model this guy already! ![]()
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#12 |
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Haha, thats right!
I was thinking about a weapon like this (fallout 1,2 rocks by the way)i'm off doing my challenge entry, i'm gonna continue Deadpool after that!
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Last edited by Cordero; 10-07-2010 at 07:37 AM.. |
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#13 |
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The challenge is over, so now i'm here.
There is a cool high poly knife tutorial on cgtuts, and after watching that, i decided that its not looking hard at all, so i'll do my stuff this way, to see how that goes. So I started with the highpoly knife, which is not my usual approach to these thing, since usually i do the lowpoly first, but yeah.. Raul may be right, and I should do this reverse thing At least give it a try...So there will be a knife, a sword, two berettas, an M4A1, and a rocket launcher like on the picture above. Armed and dangerous that what Deadpool is. It may be a bit overkill, giving him so many weapons, but i have to do those stuff anyway, since i haven't done any serious next gen weapon in a while.. The knife is pretty simple now, but i think its more professional this way. I might need to add some more little detail to it i think. What do you guys think?
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#14 |
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Cool knife. looking forward to more updates
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#15 |
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Thanks Tarik!
I think this handler is better. Gonna do the low poly now. (since every weapon will have its own texture) I think its better to do the whole workflow from start to finish, and then start the next weapon. So after the LP, i'm gonna bake, and texture!
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