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Old 20-06-2003, 06:20 PM   #1
josambs
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texturing problem...

Hey there,
I have a problem when im texturing a box like object (see pic)
I always get a stretched texture at the sides, although I apply a box uvw modifier. I just don’t know any way to solve this problem. I got a workaround ( I detach the sides from the object and texture them separately) but this method takes AGES and AGES. Is there any way I can achieve what I want in a faster and easier way?
Thx for your help,

johannes
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Old 20-06-2003, 07:04 PM   #2
Incitatus
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Increase the hight of you gizmo to be about the same as your width and length. (it's not stretching, it's squashing )
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Old 20-06-2003, 07:10 PM   #3
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the gizmo IS sized correctly, corresponding the objects width, height and length.

johannes
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Old 20-06-2003, 08:32 PM   #4
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no incatius is saying you should increase the height of your gizmo cuz your texture is trying to map this huge image onto a small surface, therefore you want want to assume that you're mapping a section of the huge image onto that surface.

just try increaseing its height and you'll see what he means.

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Old 21-06-2003, 11:49 AM   #5
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i got it, alright, thank you.
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