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#1 |
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Registered User
Join Date: Dec 2002
Location: Linz, Austria
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texturing problem...
Hey there,
I have a problem when im texturing a box like object (see pic) I always get a stretched texture at the sides, although I apply a box uvw modifier. I just don’t know any way to solve this problem. I got a workaround ( I detach the sides from the object and texture them separately) but this method takes AGES and AGES. Is there any way I can achieve what I want in a faster and easier way? Thx for your help, johannes |
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#2 |
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Murdoch? That crazy fool!
Join Date: Oct 2002
Location: Bergen, Norway
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Increase the hight of you gizmo to be about the same as your width and length. (it's not stretching, it's squashing
)
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#3 |
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Registered User
Join Date: Dec 2002
Location: Linz, Austria
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the gizmo IS sized correctly, corresponding the objects width, height and length.
johannes |
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#4 |
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Fishscale
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no incatius is saying you should increase the height of your gizmo cuz your texture is trying to map this huge image onto a small surface, therefore you want want to assume that you're mapping a section of the huge image onto that surface.
just try increaseing its height and you'll see what he means. -k |
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#5 |
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Registered User
Join Date: Dec 2002
Location: Linz, Austria
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i got it, alright, thank you.
johannes |
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