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#1 |
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~who needs a rl?~
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[WiP] M16 A4
Hey folks,
I was bored these days, so I started looking around for inspiration! I have played CS:S for a while in the last weeks and found that game pretty ugly... So i thought i might try my hands at something related (i wont probably port it into css, because the workflow is really bad -.-) So the style of this m16 was along the following lines: -for special unit -not too fancy (e.g. grenade launcher or anything) -lowpoly Its got different customized parts on it, so it doesnt look like your average M16 I think the lowpoly is done already, i settled at 3600 polies! Next is the unwrapping, though i made a little list with possible color schemes i would like crits on... I cant really settle on one specific! Also any other tips or comments would be appreciated! ![]() ![]() Okay, in my brwoser its just loading one of the two pics at a time, so here come the urls: Clayrender: http://www13.speedyshare.com/files/2...ayrender05.jpg Color Schemes: http://www14.speedyshare.com/files/2...Variations.jpg
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#2 |
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The Ninth
Join Date: Jan 2009
Location: Sweden
Posts: 1,591
Thanks: 86
Thanked 27 Times in 25 Posts
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#2 looks pretty good to me but it's really hard to decide without the textures.
Do you have the high-poly finished? |
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#3 |
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~who needs a rl?~
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no sculpting done yet, if u mean that...
well, until now 6 and 9 got most votes, but i just decided this night that i need to get the colors closer together and more blackish, its too colorfull all over!
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#4 |
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The Ninth
Join Date: Jan 2009
Location: Sweden
Posts: 1,591
Thanks: 86
Thanked 27 Times in 25 Posts
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No I mean the high-poly with subdivision modeling applied.
And yes, many colors are not good for a weapon if the purpose is to keep yourself hidden (unless you are in the jungle or something) |
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#5 |
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~who needs a rl?~
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I'm out of the game modding scene, thats why i never really worked with subdiv modeling...
i thought i might just let it be this way? though if u tell me some nice technique i'm willing to learn!
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