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Old 24-07-2010, 01:04 AM   #1
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Pixologic acquires Sculptris

Sculptris and it's creator Thomas (DrPetter) Pettersson have both been acquired by Pixologic. Thomas P. is now moving to California from Sweden to become a team member at Pixologic.

http://www.zbrushcentral.com/showthread.php?t=090617
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Old 24-07-2010, 04:35 AM   #2
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Funny, just a few weeks back I said this:

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Originally Posted by Crispy4004 View Post
Can't believe I'm saying this but I could actualy see Zbrush and Mudbox having a serious free competitor in the future, especialy if they don't adopt the advancements this app has made.
Looks like Pixologic was thinking the same thing. Anyways I really love the app, been using it a bunch at the studio recently for concept sculpting. Ultimately it'll be good for Pixologic but it was nice watching such an awesome free app develop. Oh well, least the blender community caught on and is at work on it's own interpretation.

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Old 24-07-2010, 12:30 PM   #3
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Seems like Pixologic were desperate to have this on their team as it's a really good peice of software to start out in when learning to sculpt.....and best of all it was free......now this brilliant application won't be free for long I don't think

I'm really happy for Thomas but sad for those that want to sculpt for free.
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Old 24-07-2010, 12:34 PM   #4
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Yeah, well I just hope that Thomas can make Zbrush more user-friendly and easy to use.

And besides, the current version is still free
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Old 24-07-2010, 01:46 PM   #5
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This is funny, I showed sculptris to everyone at school and told them that it'll become part of zbrush very soon, even tho if Thomas said was on vacation for a few months if I remember...
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Old 24-07-2010, 03:57 PM   #6
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Seems zbrush 4 will get some cool new features... let's hope they try to adopt some of Sculptris' simplicity as well since zbrush has a tendency to devour people... (I really don't think Pixologic want to conquer out their own brand thus it will probably be this way. It wouild always be fun though to see them do something more ).

Good to hear that he got the job And it would suprise me if he didn't make a team lead for this (I don't know their corporate structure but it shouild be soemthing this way at least...).


Thanks for the news!!!
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Old 24-07-2010, 04:36 PM   #7
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that's true, sometimes I get lost in zbrush!
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Old 24-07-2010, 09:22 PM   #8
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Don't know what you guys are talking about, my Zbrush is super simple .

I would like to see the tools menu revamped and organized more like Mudbox with tabs, plus some other method of selecting brushes because this 3 keystroke stuff they got going on is not at all practical.

Aside from that I don't really have many complaints about the interface. Think it's mostly the viewport controls and odd naming conventions that turn people off initially. It grows on you though.
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Old 25-07-2010, 09:52 AM   #9
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Old 25-07-2010, 03:56 PM   #10
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Sure, I could probably package my interface tweaks in a zip download. Give me maybe a week though for SIGGRAPH to end.
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Old 25-07-2010, 04:49 PM   #11
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Would be great to have that. Might be so that I give zbrush some more serious tries . Aside from the basic interface I would really like to see a possibility to customize the movement hotkeys since I find Mudbox' much more fluent right now...
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Old 26-07-2010, 07:04 AM   #12
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That's probably because you haven't fully realized how great the viewport snapping and the local pivot is yet . Zbrush's controls are less tailored to navigating 3D space and more tailored to working around a region of interest which to me is better suited for sculpting. To each his own though, there are plenty of people who would disagree.

For what it's worth I thought Sculptris had a better standard control setup than Mudbox with a tablet, but that's because I'm just not a fan of the mid air pen gymnastics needed to pan. Sculptris had a great happy medium between mouse and tablet.

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Old 27-07-2010, 10:17 AM   #13
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I've actually never had that problem since I always use the keyboard at the same time... (mainly because some of my wacom controls like brus size changer in PS as an example don't work...)

Regarding zbrush viewport controls it is actually a lot because the plain hotkey setup... I don't want to use like three buttons when I work... (I know buhu for me right )
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Old 27-07-2010, 01:42 PM   #14
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I like the basic zbrush setup more than anything else Ive used. it's one of the few apps where missing your pen button doesn't slow you down very much.
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