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Old 18-02-2011, 12:22 AM   #16
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Got some more. All it's missing now is the cockpit rollcage or whatever you call it and the tubes.
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Old 18-02-2011, 01:03 AM   #17
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Well, I really like Lego, and I really like 3dsMax... so

For me it's mainly because it's easy. I know exactly what pieces I need to build, where to place them and so on. And by now I really get a kick out of finishing a Lego 3d model and seeing how close it resembles the real thing.
AH! I personally love lego and 3D modeling was the next logical step but I never even considered combining the two.
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Old 18-02-2011, 01:37 AM   #18
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Pretty cool

The last time I used lego was like 15 years ago when my bro smashed a giant space ship I constructed over a month.
I bit his face.

In your render make sure you are using reflection occlusion.

The wheels are reflecting brighter than the ground plane beneath them which needs to be fixed. Use an occlusion (dirt map in vray) in the reflection slot and it will behave physically correct then.
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Old 18-02-2011, 04:32 AM   #19
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Great !!! "Old" pneumatic pieces !!! I Love !!!!

About your animation "problem" i would use wired parameter ;-) (no scripts)

EDIT : just gave a try to rought shapes and here is what i've got : http://www.youtube.com/watch?v=AnwA_Z8uSe0

i'll make you a small tut for that

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Old 18-02-2011, 06:55 AM   #20
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Thanks for all the comments guys. I should really getting my arse to school right now, but I just had to look here

And thanks JoeLaFrite, that's exactly what I need. Can't wait for that tutorial
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Old 18-02-2011, 08:00 AM   #21
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Here it is : my very first one ! (sorry for the english )

http://www.youtube.com/watch?v=6z4MvqKjTJg

(i'll be off from this evening to monday morning...I hope it will be enough clear)

Last edited by JoeLaFrite007; 18-02-2011 at 08:15 AM..
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Great JoeLaFrite007! For Thanks for3:
Aramor (25-02-2011), NinthJake (25-02-2011), Stylus (19-02-2011)
Old 18-02-2011, 06:54 PM   #22
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Yeah, that should do it. Don't know when I have time to work on it again, but this'll be the first thing I'll get started on then.
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Old 19-02-2011, 06:23 PM   #23
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Looking good - I love these older technic lego sets. Keep at it!

Quote:
Originally Posted by JoeLaFrite007 View Post
Here it is : my very first one ! (sorry for the english )

http://www.youtube.com/watch?v=6z4MvqKjTJg

(i'll be off from this evening to monday morning...I hope it will be enough clear)
This here is what makes this community special.
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Old 20-02-2011, 05:34 AM   #24
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yeah, wire params with negative value, so it spins the opposite direction^^
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Old 25-02-2011, 01:25 PM   #25
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I made a larger render a while back, it's the size of my desktop, guess what my wallpaper is right now...

All I need to add are the tubes, which I will do right now and maybe play around a bit with the lighting and shaders.

On that note, does anybody know a good shader for Lego pieces? Right now I use a standard material, the colors I got from the official Lego color chart at peeron.com. All the pieces are also reflecting a bit, except the tires.

The steering rig also works right now. With many thanks to JoeLaFrite
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Old 25-02-2011, 02:47 PM   #26
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I'm happy I could help a bit

About the shaders, if you use v-ray, pull down the refl. glossiness value to something like 0.65 and add a bit of subdivs to increase the quality of the material.
The colors you'd set up are great (peeron is THE ref for that) !

Great work ! (maybe a little video to see everything animated ? )
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Old 25-02-2011, 03:49 PM   #27
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Can you show the wireframe?!please!!!=)
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Old 25-02-2011, 04:05 PM   #28
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Quote:
Originally Posted by JoeLaFrite007 View Post
I'm happy I could help a bit

About the shaders, if you use v-ray, pull down the refl. glossiness value to something like 0.65 and add a bit of subdivs to increase the quality of the material.
The colors you'd set up are great (peeron is THE ref for that) !

Great work ! (maybe a little video to see everything animated ? )
Alright, once I got V-Ray working again I'll try that. I already have the forklift stuff rigged and animated over here. I'll get an animation up one of these days of the steering mechanism.

Well, still gotta work on those tubes. I tried using a Spline IK Solver, but that didn't really work. Maybe I'll try something involving bones.

Anyway, here's the wires. And the statistics. Just thought I'd throw it in as well.
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Old 26-02-2011, 04:26 AM   #29
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Man... i have to try something like this, where did you got your model, do you have a website for this?
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Old 26-02-2011, 04:57 AM   #30
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for the tubes, i suggest you to use Hose objects.

Here is a video tutorial of Needse that shows how to do (replace the cylnder connectors he is creating by points you'll place at the right place) : http://www.youtube.com/watch?v=bQUABXSNLm8

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GreatJoeLaFrite007! Thank you:
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