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#1 |
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Question on "Joan of Arc" tutorial
Hi.
I am currently trying out the "Joan of Arc" tutorial by Michel Roger on the 3D total website and would greatly appreciate some clarification on the instructions. In the "Modeling of the body" section, I assumed the profile template was to be assigned to the left viewport whilst the other template was to be assigned to the front viewport. The whole model was constructed by adjusting the vertices of a cube to match the template. In the tutorial, several parts of the picture were magnified for easy modeling. However, once I assigned the profile template to the left viewport, I am unable to magnify the picture similiarly. Is there some way of magnifying the assigned picture from within 3d studio max? Or do I have to rework the pictures using an editor? Actually ive seen a smiliar tutorial on modelling off pre-drawn pictures before and was stuck on this same question. Thanks |
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#2 |
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the templates should be mapped on planes, so you can zoom into the images just like you would zoom in on any other model.
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[b]Christian |
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#3 |
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Umm....ok. If a bitmap was mapped onto a plane it would be magnifiable. But so far the only way ive been able to get the bitmap to show on the plane was after rendering. I would actually need the templates to be shown on the planes in the left and front viewport and not just the perspective so that i can fiddle with the vertices of the cube to match the plane's image. Is there an option within 3d max to turn on the textures even during editing?
Thanks for the help |
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#4 |
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you'll have to accomplish two steps:
1.) set the maps to be shown in the viewports (the manual will tell you how to) 2.) switch the viewports to show surfaces and maps nstead of only the wireframe (see manal for details)
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[b]Christian |
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#5 |
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Ahah....worked liked a charm. Thanks.
Now for the rest of the tutorial. ;p |
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#6 |
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glad i could help.
![]() let us know when ou are done ![]()
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[b]Christian |
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