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#1 |
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Join Date: Oct 2002
Location: Portugal
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UT2003 Level
This is the first time I import a model to a game. I wan't to make a level. This still a WIP as you can see.
Meaby this could have more polys, but I want to add some chairs and tables, so it's better keep the polycout low. Here is a screen shot ingame. Sorry for the low quality ![]() |
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#2 |
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I am Ecthelion´s Bane
Join Date: Oct 2002
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looking sweeeeet, but as u said, add something cause it looks empty!!!
good work |
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#3 |
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Thanks a lot Rage
![]() I will work today on the tables and the chairs. I'm planing to do a capture the flag level. It will be a kind of catedral (I think it's called like that in english). Maeby I will post a sketch. |
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#4 |
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yea looks good keep it up
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#5 |
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Modeler/ Animator
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Looks good. how did you make the model and how did you get it into the game???
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"There are no stupid questions Only stupid people" |
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#6 |
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Hi looks good so fare,
but i dont like the archway in the wall and how the texture of the brick work round the rim is projected on the cealing aswell. looks odd. thats all i can say! what software are you using the make it a game?
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Danny-:No Comment:- |
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#7 |
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Thanks a lot for your comments
![]() I'm still working on the next update. I'm having some problems with the materials and creating shaders, but tomorrow I think I'll fix that. To creat this level I'm using 3DsMax 5 for the models, Corel PhotoPaint 10 for the textures and the UT2003 Editor ( ) Gijinka-> To put my models in the game I import them as a static mesh. Just export them as a *ase (with max) and import them in the static mesh browser (in the editor). Now I go sleep ![]() |
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#8 |
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Dows someone know hoe to use opacity maps in the UT engine?
I creat a new shader than I put an alpha map in the opacity, but nothing happens. I was seeing the UT standard textures and they don't use apha maps in the opacity, but a map similar/or even the same as diffuse. Could someone explain this to me? It would be a great help ![]() |
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#9 |
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I got it. So I'll post an update soon
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#10 |
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So here is a new update. Didn't make much, 'cause I spend a lot of time trying to figguer out how soes the opacity maps work.
Meaby i will redo the texture of the building. Corrently it's 1024*1024, but I think I'll do 2048*2048. And maeby the model itself, with more detail. |
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#11 |
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...and another one.
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#12 |
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None comment
![]() But here is another update. I redone the building model and the texture (now it's 2048*2048) |
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#13 |
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...and anotehr one.
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#14 |
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No comments again
but here is another update.I started the main building, the Catedral. New a lot of more work to do. |
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#15 |
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And here is another one:
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