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Old 07-10-2010, 06:30 PM   #1
Guedin
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Female Superhero

Hi guys,

I tried to design my own female superhero. I hope you'll like it.
I sculpt a high poly, then bake the ambient occlusion and cavity map on a low poly version, and tweaked it to make the diffuse. There's no normal map here.

the mesh is 2 167 triangles, I only used diffuse and specular maps, 1024 x 1024 px each of them.

The render was entirely done in Marmoset toolbag, except for the lightning which was added in Photoshop.

Beauty shot :



Presentation Shot, Flat render :



Wireframe :



Close-up :

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Last edited by Guedin; 08-10-2010 at 08:38 PM..
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Old 07-10-2010, 07:39 PM   #2
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Beautifull, very good work!
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Old 08-10-2010, 12:53 PM   #3
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very tidy!

if I have a crit it's that she's quite wide - especially on the torso. it could just be that her outfit is emphasising it but it might be a an idea to slim her down a little horizontally so she looks a little more ladylike
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Old 08-10-2010, 06:20 PM   #4
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Thanks guys for the support

@poopipe : I think you're right ... the proportions are quite off I guess. Not really heroic proportion, I'll try to work this better for my next character
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Old 08-10-2010, 08:18 PM   #5
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Looks really nice. She is a little "stout" but I don't find her to be distractingly disproportional. My only quibble with the piece would be the 2048² maps on 2100 triangles, seems a bit overkill, textures are [generally speaking] more taxing on a game engine than polygons. The textures are really nicely painted tho regardless. Nice work.
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Old 08-10-2010, 08:38 PM   #6
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@Warlock : wow ! My mistake, the texture is actually 1024^2, I'm sorry for the mistake.
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Old 08-10-2010, 11:33 PM   #7
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Not bad, I like the modeling. I wouldn't mind her saving me sometime.
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