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#1 |
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Registered User
Join Date: Jun 2009
Location: Montreal
Posts: 27
Thanks: 1
Thanked 2 Times in 1 Post
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Female Superhero
Hi guys,
I tried to design my own female superhero. I hope you'll like it. I sculpt a high poly, then bake the ambient occlusion and cavity map on a low poly version, and tweaked it to make the diffuse. There's no normal map here. the mesh is 2 167 triangles, I only used diffuse and specular maps, 1024 x 1024 px each of them. The render was entirely done in Marmoset toolbag, except for the lightning which was added in Photoshop. Beauty shot : Presentation Shot, Flat render : Wireframe : Close-up : Last edited by Guedin; 08-10-2010 at 08:38 PM.. |
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#2 |
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Registered User
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Beautifull, very good work!
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#3 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,234
Thanks: 3
Thanked 126 Times in 120 Posts
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very tidy!
if I have a crit it's that she's quite wide - especially on the torso. it could just be that her outfit is emphasising it but it might be a an idea to slim her down a little horizontally so she looks a little more ladylike |
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#4 |
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Registered User
Join Date: Jun 2009
Location: Montreal
Posts: 27
Thanks: 1
Thanked 2 Times in 1 Post
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Thanks guys for the support
@poopipe : I think you're right ... the proportions are quite off I guess. Not really heroic proportion, I'll try to work this better for my next character |
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#5 |
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Stealing your polygons!
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Looks really nice. She is a little "stout" but I don't find her to be distractingly disproportional. My only quibble with the piece would be the 2048² maps on 2100 triangles, seems a bit overkill, textures are [generally speaking] more taxing on a game engine than polygons. The textures are really nicely painted tho regardless. Nice work.
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* Lightwave * User
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#6 |
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Registered User
Join Date: Jun 2009
Location: Montreal
Posts: 27
Thanks: 1
Thanked 2 Times in 1 Post
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@Warlock : wow ! My mistake, the texture is actually 1024^2, I'm sorry for the mistake.
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#7 |
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Banned.
Join Date: May 2010
Posts: 215
Thanks: 0
Thanked 0 Times in 0 Posts
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Not bad, I like the modeling. I wouldn't mind her saving me sometime.
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