>: CG Forums on 3dtotal - The best forums for CG artists :.
threedy forums home
 


top-table-gradient
Go Back   3DTotal Forums > Help, Advice and Chat > CG Chat
bottom-table-gradient

Reply
 
Thread Tools Display Modes
Old 14-10-2010, 01:10 PM   #1
may3d
Registered User
 
Join Date: Oct 2010
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
V-Ray in a combination of factors affect the rendering speed

First, the model factors

From the distribution of photons can get the answer: VRAY rendering engine in the model area in each corner, have carried out intensive photon distribution, the four A's model is relatively simple, photon-intensive areas are more scarce. While Figure B in the corner because there are many models, the details, so the photon distribution is also more intensive in the corner region, it is these photons computation-intensive rendering takes more time. In conclusion; more complex models (in particular there are more small corner of the model), will consume more computing time rendering.

Tip: the complexity of the model a greater impact on the rendering, the problem can be said that the "hardware hurt." Sometimes, the design requirements, the emergence of complex models can not be avoided. Therefore, the camera can only shoot through the rational adjustment of the angle, to make such objects as little as possible in the camera shot field of vision. Of course, this also depends on whether the object is subject to the performance of the user.

Second, the material factors

Vraymtl material in the reflection of the speed.

Reflection: The higher the value of color brightness more slowly, reflecting the more intense.

Gloss: These values are more low-speed, the slower, more blurred reflections.

Subdivision: The higher the value the slower the speed, the more delicate fuzzy particles.

Maximum depth: The more times more slowly, reflecting the more abundant.

Vraymtl material impact on speed of refraction.

Refraction: the higher the value of color brightness more slowly, reflecting the more intense.

Gloss: This value more slowly the more low-speed, refraction effect is more blurred.

Subdivision: The higher the value the slower the speed, the more delicate fuzzy particles.

Maximum depth: The more times more slowly, reflecting the more abundant.

Translucent: commonly used in the simulation of "wax", "water" or "3S" material. Turn will increase the rendering time.

VR map in the reflection on the impact of speed

Reflection: channel intensity values, the higher the value the stronger the reflection.

Gloss: This value is the more low-speed, the slower, more blurred reflections.

Subdivision: The higher the value the slower the speed, the more delicate fuzzy particles.

Maximum depth: The more times more slowly, reflecting the more abundant.

VR map in the refraction effect on the speed

Reflection: channel intensity value that reflects the more intense the higher the

Gloss: This value more slowly the more low-speed, refraction effect is more blurred.

Subdivision: The higher the value the slower the speed, the more delicate fuzzy particles.

Maximum depth: The more times more slowly, reflecting the more abundant.
may3d is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 11:53 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
all images displayed on this site are copyright the original artists and may not be reproduced, copied or published elsewhere without their express permission