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V-Ray in a combination of factors affect the rendering speed
First, the model factors
From the distribution of photons can get the answer: VRAY rendering engine in the model area in each corner, have carried out intensive photon distribution, the four A's model is relatively simple, photon-intensive areas are more scarce. While Figure B in the corner because there are many models, the details, so the photon distribution is also more intensive in the corner region, it is these photons computation-intensive rendering takes more time. In conclusion; more complex models (in particular there are more small corner of the model), will consume more computing time rendering. Tip: the complexity of the model a greater impact on the rendering, the problem can be said that the "hardware hurt." Sometimes, the design requirements, the emergence of complex models can not be avoided. Therefore, the camera can only shoot through the rational adjustment of the angle, to make such objects as little as possible in the camera shot field of vision. Of course, this also depends on whether the object is subject to the performance of the user. Second, the material factors Vraymtl material in the reflection of the speed. Reflection: The higher the value of color brightness more slowly, reflecting the more intense. Gloss: These values are more low-speed, the slower, more blurred reflections. Subdivision: The higher the value the slower the speed, the more delicate fuzzy particles. Maximum depth: The more times more slowly, reflecting the more abundant. Vraymtl material impact on speed of refraction. Refraction: the higher the value of color brightness more slowly, reflecting the more intense. Gloss: This value more slowly the more low-speed, refraction effect is more blurred. Subdivision: The higher the value the slower the speed, the more delicate fuzzy particles. Maximum depth: The more times more slowly, reflecting the more abundant. Translucent: commonly used in the simulation of "wax", "water" or "3S" material. Turn will increase the rendering time. VR map in the reflection on the impact of speed Reflection: channel intensity values, the higher the value the stronger the reflection. Gloss: This value is the more low-speed, the slower, more blurred reflections. Subdivision: The higher the value the slower the speed, the more delicate fuzzy particles. Maximum depth: The more times more slowly, reflecting the more abundant. VR map in the refraction effect on the speed Reflection: channel intensity value that reflects the more intense the higher the Gloss: This value more slowly the more low-speed, refraction effect is more blurred. Subdivision: The higher the value the slower the speed, the more delicate fuzzy particles. Maximum depth: The more times more slowly, reflecting the more abundant. |
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