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#1 |
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Unreal User
Join Date: Oct 2006
Location: México City, México
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Which will be the best Rigid Bodies Simulator???
I'm trying to pull a rigid bodies simulation, so far I've tried with Maya's rigid bodies, with C4D's, with Max's but I haven't beeing able to get the result I want with none of these.
I was wondering if there's something else out there. BTW, and just in case someone have any idea of how to pull this one out... all I'm trying to do is: A glass, full with pencils (about 20 pencils), tumbles aside and the pencils scatter over a table. Cheers! |
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#2 |
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Registered User
Join Date: Feb 2007
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In terms of rigid body, or any dynamics simulation, I have seen the most impressive stuff come from Houdini. It's been a very long time since I've looked at Maya's rigid body features, but I'm sure you could achieve this effect using Maya, maybe you're just not attempting it correctly or something. Some more info of what exactly you've done or some screenshots would help.
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#3 |
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Unreal User
Join Date: Oct 2006
Location: México City, México
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Thanks bclark,
probably right, actually I'm definitely doing something wrong hahaha, I've been trying it with Maya Dynamics, and C4D Dynamics. Also I think I have way to many pencils, but I don't know how can I lower them in polys and still get the look I'm aiming for.... I'm gonna give it a try with nDynamics, but I'm pretty much new at it. Bottom line, I don't know what to do with the scattered pencil part, cause as soon as I introduce that factor in my simulation everything goes wrong (kinda obvious I supposed haha). Does anyone knows if there is some sort of, instance dynamics or something like that. Something that can make a little bit lighter my entire simulation??? 20 pencils are way to many! |
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#4 |
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Join Date: Feb 2007
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Ok, so I messed around a bit and here's what I came up with using just plain old dynamics in Maya 2011. Keep in mind that I just used stand-in proxy geometry and the scene stills kind of bogs down the computer a bit.
Hopefully you can dissect what I've done there and post back here if you have any questions. I just used a Uniform field, a Gravity field, active rigid body dynamics on the pencils, passive rigid body dynamics on the ground plane and the pencil holder cup. I also had to use a stopper/tripper cube to trip the pencil cup. I'm sure you could get it to accurately fall on it's own by studying the "fields" there are such as vortex, gravity, air, fan, etc... If you were to keep the tripper/stopper object in your scene, you would just render it out as completely invisible, that way you don't see it ![]() Sometimes in these types of scenes you have to get a little creative Low-poly proxy objects are great for simulations. I don't know about a replace feature in Maya though, but I'm sure there is one because it's a really nice program!Anyways, here's the link. Just gotta enter the little code thing on the top right of megaupload's website and it'll let you download the zip file that contains my scenes! - http://www.megaupload.com/?d=179E7ABP Last edited by bclark22; 22-10-2010 at 03:34 AM.. |
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