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Old 23-11-2010, 08:47 PM   #796
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I prefer a concept too but it always looks so dreadful (proportionwise mainly) i can never model from it, and only take the concepts form the concept (if that makes sense).

As I speak im working on a concept for the head.
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Old 23-11-2010, 09:05 PM   #797
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For proportions you can do a lot worse than knock something up out of zspheres - they make it very easy to make large changes to body shape very quickly - you can also bind the resultant polymesh to your zsphere rig to allow the same sort of changes while sculpting.

Step1 is always back of a fag packet scribbles though
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Old 23-11-2010, 09:24 PM   #798
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Hmm, ill get something u soon enough.
I hope.
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Old 23-11-2010, 09:29 PM   #799
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night work...
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Old 23-11-2010, 09:59 PM   #800
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This is all ive got for tonight.
I stopping for tonight because ive got school tomorrow :P

But once ive got the base down im going to do a paintover in PS.
The head is a helmet made of bone, theres a bone collar on the armour.
And the wings are not built into the armour, the are part of the organic creature at the heart of it.

Anyway im thinking big claws on the arms.
And for the legs im not too sure yet.
Will possibly offset the hips, as on this

http://rpggamer.org/uploaded_images/vasudan.jpg

(even though the general consensus is that they resemble fish most)
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Old 23-11-2010, 10:02 PM   #801
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theres a certain egyptian/stargate vibe going on there that might be worth exploring
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Old 23-11-2010, 10:08 PM   #802
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Wh0oSh -
His bicep looks like a balloon, it needs fixing. Also just noticed his arms are too short or his legs are too long. Since I can't see where his ****** is its hard to say. It's probably best to make his arms longer though.
(Cro tch is censored?)

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I probably wouldn't use that image as a reference, it has lots of anatomical flaws. Your best bet in my opinion is to merge human anatomy with that of a bird. If you want to use it for colours/textures that'd be a different story.

Anyway slow update here worked a bit on the legs and torso up to its pects.
edit- The lower half of the body is around 550 tri's atm.
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Old 23-11-2010, 10:22 PM   #803
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Could someone check my stuff out and let me know about the proportions?
-thanks
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Old 23-11-2010, 10:36 PM   #804
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it would help if you were to post a picture
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Old 23-11-2010, 10:37 PM   #805
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bb0x: Im not using it for reference, I just used it to get an idea.
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Old 23-11-2010, 10:37 PM   #806
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Dack: your posted image looks like it has some good thoughts into it, however, you totally rushed the legs and feet. Take a few moments to browse around google images and find some legs/feet that you feel would fit on your guy and explore some profile and front images in order to get a good feel of how you want to push forward with it.

Even if you don't post your studies on the forums, it's a good idea to get yourself prepared. I usually fail at this step, but it's always good to know that you should be doing it.

Poopipe: Here's the page his post is on Dog of war
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Old 23-11-2010, 10:46 PM   #807
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question

Thanks for the input will need to adjust the legs I was rushing to get the idea down to show to everyone.Would you recommend making a style sheet for this character? It would make the modeling process faster right?
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Old 23-11-2010, 10:49 PM   #808
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Having proper reference will always help you make a better model imo. Instead of guessing where to place what muscle look at a picture and 'copy' it.

The proportions look pretty good, you could try to make the legs longer though.
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Old 23-11-2010, 10:52 PM   #809
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al3x
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Old 23-11-2010, 11:02 PM   #810
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thanks

Okay thanks for the input guys hope to make it look as good as it looks in my head.
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