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#76 |
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Csaba Baity
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#77 |
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Csaba Baity
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making of complex tubes in 3ds max
"making of complex tubes in 3ds max with Path Deform modifier"
1. first step is to create a line with the thickness of the desired tube and arange it in place. enabling 'render in viewport' gives you the ability to set up it's thickness real time (later using see through object property can be useful but not too important) note: don't convert your path to polygons coz Path Deform modifier as it's name says only accepts Lines and Splines (paths) 2. step two is creating a cylinder which will become one slice of the tube that is gonna repeat along our existing path. it's not necessary to create all the details for your tube now only some repeating pieces to check out how they look together.. note: one repeating part can be consisted of more slices but it's more easy to keep it as one model.. the only importance here is that if you put the slices together they'll make a continous tube and it's best to put the pivot to the start of the tube (later explained) 3. use 'PathDeform (WSM)' modifier on your created model (the slices of the tube as one model) and show it which path to use with the 'Pick Path' button note: there's another modifier that is just the same called 'PathDeform' but that one has no 'Move to Path' option (*stupid?) so i prefer 'PathDeform (WSM)' 4. 'Move to Path' button will stick your model to the start point of your path. if you are lucky it will look the direction you wanted but if it doesn't then just arrange your model with the 'Path Deform Axis' option at the buttom of the modifier (no need to think how it works just pick the axis that makes your model to follow the path, that's all:P) note: 'Move to Path' means that it moves the Pivot of your model to the path so make sure the pivot is at the start of your tube model 5. if the right axis is set you can check out the options the modifier has: Percent: moves your model along the path Stretch: stretches your model along the path Rotation: rotates your mo.. blah blah Twist: blah blah.. 6. you can finish the details of your complex tube and i can finally go to bed ![]() Last edited by tsabszy; 01-02-2011 at 11:09 PM.. |
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| Great tsabszy! For Thanks for3: |
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#78 | |
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Registered User
Join Date: Oct 2009
Location: The Netherlands
Posts: 65
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Quote:
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#79 |
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Csaba Baity
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you're welcome dude
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#80 |
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Csaba Baity
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well, another tiny update..
i applied the proper colors for different materials which i'm gonna need when baking textures, but i rolled this task infront of me on and on while working on the modeling.. conclusion: never do it like that again! in my next projects i'm gonna do it while modeling coz as i was affraid so: some parts and forms are not as clean as i thought they would. i haven't made such comlex stuff befor so it's a good lesson. anyway it chew up lots and lots of time coz there are many instances and i have only 2gigs of ram now, so many times i just waited like 5 minutes for my computer to respond.. when i work on a specific part i always save those parts into another max file to get more speed but for this task i needed the whole model in place at the end.. still lots of work to do.. tasks left for me are the following: high poly: - arms modeling - wires and tubes (organizing and detailing) at her knees - detailing and applying the different colors for her rifle - a knife - and a suit on her body and then continue with the low poly.. i'm affraid i wont be able to finish before dw coz i have only 2 weekends left before it starts. coz last weekend i'm planning to travel to my parents to get some rest.. |
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#81 |
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Registered User
Join Date: Jul 2008
Location: mumbai, INDIA
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thanx a lot for the tut...your model is coming along very well..
__________________
View my Portfolio here- Pixels and Polygons On Linkedin Demoreel on Youtube Vimeo Available for freelance. PM me for details. |
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#82 |
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Csaba Baity
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no problem! i'm happy if you can apply it
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#83 |
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Registered User
Join Date: Mar 2008
Location: Moldova
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good progress bro !
keep on ! ![]() |
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#84 |
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Csaba Baity
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thanks nooby, i'm travelling home this weekend so maybe a little update is coming on sonday but i'm not sure.. still too much to do :S
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#85 |
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Csaba Baity
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well i abandoned my thread for a little too long :P
due to my job and other stuff i haven't worked too much for practice during this year, so i decided to draw sometimes if i have time.. here's my 1s try, i really hope the next one or the 10th next one will be better. and i hope my imagination will improve a lot and some drawing style will develop later, after more tries any critics are welcome!! (i don't have pland creating it in 3d, since it's only a cliche and really just for starting to bother with drawing) ![]() |
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#86 |
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Csaba Baity
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#87 |
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D3
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This is gonna be incredible when its done.
It look fantastic, I love the handpainted texture look youve got going on.
__________________
Softimage User. ------------------------------------------------ University Project--FINISHED Nadir-- FINISHED Starfighter: Kavak-- WIP
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#88 |
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Csaba Baity
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#89 |
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Registered User
Join Date: Apr 2011
Location: Germany
Posts: 629
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wow i love these textures
did you rig her? |
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#90 |
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in search of excellence
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that's not appropriate question, she is a lady after all and what tsabszy did to her last night or the night before is entirely between them
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| Tags |
| character, cyborg, female |
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