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#91 |
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ʘὦʘ →
Join Date: Nov 2008
Location: Australia
Posts: 988
Thanks: 119
Thanked 139 Times in 133 Posts
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Nice work, its about time u updated this
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#92 |
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Csaba Baity
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Fynn no i didn't rig her because i just wanted to practice projection texturing. so i didn't bother with face setup. 1st my plans were to setup her face, but i didn't know i would have 1,5 week away from my pc so i had to cancell it and just concentrate on texturing
rocneasta there's no secret here, i just used my pen to maintain her in a good way astroAJ thank you! i couldn't continue it becouse i travelled to my parents for more than a week. so now i need to cancel fan art but at least i finished this one ![]() Last edited by tsabszy; 18-04-2012 at 07:59 AM.. |
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#93 |
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in search of excellence
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hehe, good work tsabszy!
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#94 |
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Registered User
Join Date: May 2009
Location: Lithuania,Vilnius
Posts: 2,555
Thanks: 82
Thanked 305 Times in 288 Posts
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looks realy great . i like her hand painted textures. ceep it up
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#95 |
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Nick/Spud/Spudmonkey
Join Date: Feb 2003
Location: Reading(ish), Engerlandshire
Posts: 2,749
Thanks: 21
Thanked 53 Times in 50 Posts
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Very nice except the texture on the tubes is noticably lower resolution than the rest in a bad way. The eye is taking up a huge amount of texture space which maybe would have been better used for giving the tubes slightly more texture space
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My homepage mostly designed to show off my <400 triangle low poly models My physical model shop: Buy my crap
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#97 |
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Csaba Baity
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Perversonality yes, it's not accidantely like that. i wanted the face and eye to have as much detail as possible. maybe i didn't do it right
Cordero thx bro, but how come i don't see you do some home-projects recently? :P |
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#98 |
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Nick/Spud/Spudmonkey
Join Date: Feb 2003
Location: Reading(ish), Engerlandshire
Posts: 2,749
Thanks: 21
Thanked 53 Times in 50 Posts
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It's just too much eye; it's almost the same size as all the features on the face which is way too much, even if you want it to stand out!
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My homepage mostly designed to show off my <400 triangle low poly models My physical model shop: Buy my crap
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#100 |
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Csaba Baity
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My entry for Gameartisans 1 of 8 Path's Challenge.
i chose war general. i don't stand a chance to win, but it was fun! i hope you enjoy it!! turntable: http://www.youtube.com/watch?v=FqoRCr8L7SQ |
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#101 |
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Registered User
Join Date: May 2010
Posts: 191
Thanks: 14
Thanked 20 Times in 19 Posts
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HOLY**** INSANE
can you make a tutorial how you create the texture ^^ |
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#102 |
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in search of excellence
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looks very cool and cute
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#103 |
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Csaba Baity
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terry1337 thanks for the nice words, i'll try if i'll have some spare time, but recently i'm pretty busy with experimentation
rocneastai'm glad you like it! well then the illusion is comlete it was a chiby character contest |
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#105 |
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Is portfolio-less
Join Date: Jul 2007
Location: MA, USA
Posts: 514
Thanks: 17
Thanked 19 Times in 19 Posts
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Looks awesome, very nice follow of your concept. The only thing I would like to see is the fur at the top of the belt like you have in the concept, I think that would break up all that skin around his wait and complete him.
But alas, the comp prolly has a tri limit of 1500. Damn good work with the limitations!
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