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Join Date: Apr 2010
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problems with displacement in Maya 2009
I modeled in Zbrush an arm and with goZ i imported the model in Maya, but the displacement doesn't work very well, you lose the little details.
I said in ZBrush to make a 32bit displacement but in Maya I have a 16-bit displacement...why???? and if i try to export 16-bit displacement is ok, if i try to export 32-bit displacement is totally flat. I don't understand anything !!!!!! |
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