|
|||||
|
|
#16 |
|
Addicted to 3D
Join Date: Jul 2008
Location: Sweden
Posts: 1,567
Thanks: 64
Thanked 79 Times in 77 Posts
|
Nice work stefan, im also going to enter this comp, but i try to get a camera match working, but i might do it with eye instead. =/
|
|
|
|
|
|
#17 |
|
the human centipede
|
hey, ty yea I did it with the eye, never actually thought of making it all match perfectly.
__________________
"I found a solution that I honestly think will work out best for one of both of us" |
|
|
|
|
|
#18 |
|
Addicted to 3D
Join Date: Jul 2008
Location: Sweden
Posts: 1,567
Thanks: 64
Thanked 79 Times in 77 Posts
|
Well i dumped the Camera matching.
This is what i got so far, i worked on it for a couple of hours so far. Sorry for the uber crappy renders, its 2:30 am here in sweden, so i only did some fast ones before going to bed. I thinking about using your idea about, removing polys which isnt showing. is that okay for you stefan? ![]() ![]() |
|
|
|
|
|
#19 |
|
the human centipede
|
lol I don't understand why you even ask, its not like I am the one that invented that idea lol its just to preserve a low poly count so yea sure use it
![]() anyway good start you got there, looking forward to see more.
__________________
"I found a solution that I honestly think will work out best for one of both of us" |
|
|
|
|
|
#20 | |
|
Addicted to 3D
Join Date: Jul 2008
Location: Sweden
Posts: 1,567
Thanks: 64
Thanked 79 Times in 77 Posts
|
Quote:
Here comes, a nightly update before going to bed ![]() ![]() ![]() Last edited by MStandar; 30-12-2010 at 01:40 AM.. |
|
|
|
|
|
|
#21 |
|
Registered User
|
sweetness I finally can do one of these. Just wrapped up work and have then few days off. I am totally getting this done
__________________
May the Polys be with you. Portfolio at Danielmn3d.Squarespace.com |
|
|
|
|
|
#22 |
|
Addicted to 3D
Join Date: Jul 2008
Location: Sweden
Posts: 1,567
Thanks: 64
Thanked 79 Times in 77 Posts
|
I have some toughts about the water, could i use a particle system to make the water, or is that against the rules?
And one more, how about materials, am i only allowed to use one 1024*1024 texture, or could i use regular solid materials on some things? |
|
|
|
|
|
#23 | |
|
aka 'nosewalker'
Join Date: Sep 2002
Location: Worcester, UK
Posts: 2,925
Thanks: 274
Thanked 56 Times in 32 Posts
|
Quote:
I'll get this challenge plugged on the top bar today, might bring in some more interest. |
|
|
|
|
|
|
#24 |
|
Registered User
Join Date: Feb 2010
Posts: 22
Thanks: 1
Thanked 0 Times in 0 Posts
|
This is my entry, and I am working on the texture. I hope that everybody likes it.
|
|
|
|
|
|
#25 |
|
Registered User
Join Date: Jun 2010
Location: West Lafayette
Posts: 101
Thanks: 3
Thanked 6 Times in 5 Posts
|
so far unless I'm mistaken, everyone has left out a part on the bridge itself. There is a pole in the middle of the path at the ends of the bridge.
|
|
|
|
|
|
#26 |
|
Registered User
Join Date: Jun 2010
Location: West Lafayette
Posts: 101
Thanks: 3
Thanked 6 Times in 5 Posts
|
Here is my WIP so far. Only 547 polys used so far. Ignore the bad quality of the render as its just a test.
|
|
|
|
|
|
#27 |
|
Addicted to 3D
Join Date: Jul 2008
Location: Sweden
Posts: 1,567
Thanks: 64
Thanked 79 Times in 77 Posts
|
Sweet work slayer, only 550 polys, i think i have to start cutting down on my soon
![]() Here comes a new years update before going to some friends. hope you hava a great new year, and see you after the holidays ![]() Sorry for the somewhat crappy render. ![]() ![]() |
|
|
|
|
|
#28 |
|
Registered User
Join Date: Jun 2010
Location: West Lafayette
Posts: 101
Thanks: 3
Thanked 6 Times in 5 Posts
|
looking good, I wouldn't worry about cutting down yet. You've still got plenty of polys left for detail
|
|
|
|
|
|
#29 |
|
Registered User
|
Hey guys,
had a question. Its 3000 polys, so therotically we could have upwards to 6000 Tris right, its not 3000 tris
__________________
May the Polys be with you. Portfolio at Danielmn3d.Squarespace.com |
|
|
|
|
|
#30 |
|
Registered User
Join Date: Jun 2010
Location: West Lafayette
Posts: 101
Thanks: 3
Thanked 6 Times in 5 Posts
|
so long as your polys are quads then yes. 3000 poly x 2 tri's = 6000 tri's
|
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|