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Old 28-12-2010, 04:01 PM   #16
MStandar
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Nice work stefan, im also going to enter this comp, but i try to get a camera match working, but i might do it with eye instead. =/
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Old 28-12-2010, 04:58 PM   #17
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hey, ty yea I did it with the eye, never actually thought of making it all match perfectly.
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Old 29-12-2010, 12:29 AM   #18
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Well i dumped the Camera matching.
This is what i got so far, i worked on it for a couple of hours so far.
Sorry for the uber crappy renders, its 2:30 am here in sweden, so i only did some fast ones before going to bed.

I thinking about using your idea about, removing polys which isnt showing. is that okay for you stefan?



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Old 29-12-2010, 09:27 AM   #19
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lol I don't understand why you even ask, its not like I am the one that invented that idea lol its just to preserve a low poly count so yea sure use it

anyway good start you got there, looking forward to see more.
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Old 30-12-2010, 01:22 AM   #20
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lol I don't understand why you even ask, its not like I am the one that invented that idea lol its just to preserve a low poly count so yea sure use it
Well then i go ahead and start cutting down those tris.

Here comes, a nightly update before going to bed




Last edited by MStandar; 30-12-2010 at 01:40 AM..
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Old 30-12-2010, 04:58 PM   #21
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sweetness I finally can do one of these. Just wrapped up work and have then few days off. I am totally getting this done
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Old 31-12-2010, 02:10 PM   #22
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I have some toughts about the water, could i use a particle system to make the water, or is that against the rules?
And one more, how about materials, am i only allowed to use one 1024*1024 texture, or could i use regular solid materials on some things?
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Old 31-12-2010, 02:17 PM   #23
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Originally Posted by MStandar View Post
I have some toughts about the water, could i use a particle system to make the water, or is that against the rules?
And one more, how about materials, am i only allowed to use one 1024*1024 texture, or could i use regular solid materials on some things?
I think we better say that you can only use the 1024x1024 for everything otherwise the rules could get complicated.

I'll get this challenge plugged on the top bar today, might bring in some more interest.
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Old 31-12-2010, 03:43 PM   #24
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This is my entry, and I am working on the texture. I hope that everybody likes it.
Name:  Clay.jpg
Views: 564
Size:  141.7 KB
Name:  wireframe.jpg
Views: 600
Size:  174.0 KB
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Old 31-12-2010, 04:07 PM   #25
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so far unless I'm mistaken, everyone has left out a part on the bridge itself. There is a pole in the middle of the path at the ends of the bridge.
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Old 31-12-2010, 04:44 PM   #26
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Here is my WIP so far. Only 547 polys used so far. Ignore the bad quality of the render as its just a test.
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Old 31-12-2010, 04:48 PM   #27
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Sweet work slayer, only 550 polys, i think i have to start cutting down on my soon

Here comes a new years update before going to some friends. hope you hava a great new year, and see you after the holidays

Sorry for the somewhat crappy render.



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Old 31-12-2010, 05:04 PM   #28
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looking good, I wouldn't worry about cutting down yet. You've still got plenty of polys left for detail
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Old 31-12-2010, 08:07 PM   #29
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Hey guys,
had a question.

Its 3000 polys, so therotically we could have upwards to 6000 Tris right, its not 3000 tris
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Old 31-12-2010, 09:12 PM   #30
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so long as your polys are quads then yes. 3000 poly x 2 tri's = 6000 tri's
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