|
|||||
|
|
#31 |
|
Addicted to 3D
Join Date: Jul 2008
Location: Sweden
Posts: 1,567
Thanks: 64
Thanked 79 Times in 77 Posts
|
Thanks slayer
, i tought it was 3000 tris not 3000 polys . |
|
|
|
|
|
#32 |
|
Registered User
Join Date: Jun 2010
Location: West Lafayette
Posts: 101
Thanks: 3
Thanked 6 Times in 5 Posts
|
np. |
|
|
|
|
|
#33 |
|
Registered User
Join Date: Feb 2010
Posts: 22
Thanks: 1
Thanked 0 Times in 0 Posts
|
Here are some update pics.
|
|
|
|
|
|
#34 |
|
Registered User
Join Date: Dec 2006
Posts: 861
Thanks: 0
Thanked 16 Times in 13 Posts
|
Some great entries already.
May be a bit late in the day to start this but here goes. I probably won't get it finished as my texturing really sucks. ![]() Started yesterday and decided to model the fence railings so poly count is about 2000. |
|
|
|
|
|
#35 |
|
Cute in a fetishy way.
|
I'm in as well. I've been browsing threedy for quite some time and thought why not give it a go. Just started modeling yesterday. Some really nice entries so far. As I have not much time left I'm not sure if I can finish it, but hopefully a lot of you guys will!
Anyway, this is what I have so far. |
|
|
|
|
|
#36 |
|
Nick/Spud/Spudmonkey
Join Date: Feb 2003
Location: Reading(ish), Engerlandshire
Posts: 2,752
Thanks: 21
Thanked 53 Times in 50 Posts
|
Er, I thought the brief would be 3000 tris, otherwise you could do all sorts of evil things with x-sided polys. You could do the whole front face of the bridge as a single poly for example but it would obviously have a lot more triangles than that
__________________
My homepage mostly designed to show off my <400 triangle low poly models My physical model shop: Buy my crap
|
|
|
|
|
|
#37 |
|
Registered User
Join Date: Jun 2010
Location: West Lafayette
Posts: 101
Thanks: 3
Thanked 6 Times in 5 Posts
|
These challenges usually are tri's, but it states 3k poly limit this time
|
|
|
|
|
|
#38 | |
|
Addicted to 3D
Join Date: Jul 2008
Location: Sweden
Posts: 1,567
Thanks: 64
Thanked 79 Times in 77 Posts
|
Quote:
![]() |
|
|
|
|
|
|
#39 |
|
Nick/Spud/Spudmonkey
Join Date: Feb 2003
Location: Reading(ish), Engerlandshire
Posts: 2,752
Thanks: 21
Thanked 53 Times in 50 Posts
|
Just post the triangle count as well as the poly count. I'd definitely consider it a triangle limit though as that would be the only way to make sure all the entries are consistent and on a level playing field
__________________
My homepage mostly designed to show off my <400 triangle low poly models My physical model shop: Buy my crap
|
|
|
|
|
|
#40 |
|
Registered User
Join Date: Feb 2010
Posts: 22
Thanks: 1
Thanked 0 Times in 0 Posts
|
This is my final model. There are 1,164 polygons.
|
|
|
|
|
|
#41 | |
|
Addicted to 3D
Join Date: Jul 2008
Location: Sweden
Posts: 1,567
Thanks: 64
Thanked 79 Times in 77 Posts
|
Quote:
Looking nice Quan ![]() But as far as i have understand it, we are only allowed to use one 1024*1024 texture sheet, and correct me if im wrong, but you are having two of them. Maybe i am wrong. Last edited by MStandar; 04-01-2011 at 07:40 PM.. |
|
|
|
|
|
|
#42 |
|
Registered User
Join Date: Jun 2010
Location: West Lafayette
Posts: 101
Thanks: 3
Thanked 6 Times in 5 Posts
|
Your correct MStandar, its 1 1024x1024 texture sheet for the whole thing
|
|
|
|
|
|
#43 |
|
Registered User
Join Date: Feb 2010
Posts: 22
Thanks: 1
Thanked 0 Times in 0 Posts
|
Really, I didn't know that. My bad. I think that this scene has many objects, and it won't look good if we put all of the textures in one sheet.
|
|
|
|
|
|
#44 |
|
Registered User
Join Date: Jun 2010
Location: West Lafayette
Posts: 101
Thanks: 3
Thanked 6 Times in 5 Posts
|
Alot of low-poly stuff is usually restricted to 1 texture sheet
|
|
|
|
|
|
#45 |
|
Addicted to 3D
Join Date: Jul 2008
Location: Sweden
Posts: 1,567
Thanks: 64
Thanked 79 Times in 77 Posts
|
Yep, and thats the whole purpose, of these challanges, to see how far you can push your limits, and create good looking models, with the lowest amount of polys/tris, and textures.
|
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|