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Old 02-07-2003, 02:46 PM   #1
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reducing mesh density

Does exist a way to reduce polygonal density on a mesh?
For example, objects imported from rhino to max are represented by a certain number of polygonal detail u've set in rhino before, but if i want to "post-set" the polygonal detail in max ... how?

Hope someone could answer.
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Old 02-07-2003, 04:07 PM   #2
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You can try the 'optimize' modifier, but be warned it gives a nasty ugly mesh
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Old 03-07-2003, 12:26 PM   #3
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mmm, there's also the 'Multi-Res' modifier. Select it from the modifier list, go to the modify tab and hit the 'generate' button. Once it has generated the mesh (which can take a few minutes) you can reduce the amount of mesh you have with the two spinners above the generate button. But, again, it reduces the mesh randomly, giving you bizzare looking mesh! Worth a try though.
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Old 03-07-2003, 11:30 PM   #4
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optimize and multires might do the trick for you

but i'd say unless you're working on a non critical peice of geometry for say a game or something, don't use it. just rebuild it cuz you'll probably lose your uv's with parametric mesh degradation anyway.

good luck

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