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#1 |
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Brazil render tips
Hi, i have download last time the Vray demo and i have found the manual on their homepage, so i can use some function better. Now i have the free brazil version, but i can`t find anny manual on this homepage. Wha are the best params to render a close room with one light? You can see here for which scene i need the config.
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#2 |
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you being good yet?
Join Date: Jan 2003
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Nil Desperandum |
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#3 |
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Registered User
Join Date: Jun 2003
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Various pubtest tutorials are avilable at:
http://www.neilblevins.com/cg_educat..._education.htm http://fictionsports.se/wiscosity/tutorials.asp http://www.gabrieleprotti.com/links.htm http://www.hello-napalm.com/tuts.html |
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#4 |
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Thx for all the Links.
ZeBoxx, i have sse your avatar picture at the brazil forum .
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realityworld.de |
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#5 |
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Join Date: Jun 2003
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I'm proud of it
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#6 |
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Hi, i have add now an omni light, and under gerneral light options i have check shadows, but if i render, i can`t see anywhere shadows. What must i do, to render with shadows?
And what is the right? I can make the enviroment color to white to get a better result. Can make radiosity, light-tracer or logarithmische lighning. What i must use to make a real light in a room? edit: if i make a new scene with the omni light i have shadows, but in my room i haen`t any shadows. Whats wrong here? edit1: now i have shadows, i don`t know, i have nothing change. Bit plz help me which configuration which i have listed on the top is the right. edit2: rofl. If i change to area shadows and render, there aren`t any shadows, but if i change to brazil shadows i can see them all, but these are to hard.
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realityworld.de Last edited by Aerics; 03-07-2003 at 06:50 PM.. |
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#7 |
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Plz help, without shadows sucks
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realityworld.de |
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#8 |
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Registered User
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Why nobody can say me how i get area-shadows with an brazil omni light. I need it
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realityworld.de |
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#9 |
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Join Date: Jun 2003
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I can't give 1.x support here :P
But considering others may be interested, area shadows with brazil lights should be in 1.2 - you try using it with a regular max light instead, or actually use an arealight. |
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