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#1 |
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Registered User
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Storm Shadow
Hi guys,
I've been working on this model since a long time... I never had the time to work on it for a long period of time, but I took the time to work on it during the holydays. I might just pose it before I render a turnaround. Is there anything you thik I overlooked? I'm quite happy with the result .
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www.rawk777.com |
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#2 |
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Registered User
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Still not there yet...
I still need to work on the pose and the stuff around (the crate and probably other details I'll add).
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www.rawk777.com |
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#3 |
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Registered User
Join Date: May 2009
Location: Lithuania,Vilnius
Posts: 2,554
Thanks: 82
Thanked 305 Times in 288 Posts
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well its a nice ninja character, but as it is low poly it would be nice to know his polycount, maps used and map resolution. you know - specs of your model witch would make it more cool
. as for now i think your rigging need more work in hands. there is strange and not pretty bending in biceps area. as for textures they need more work. |
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#4 |
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Registered User
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Update
Hi,
Here is an update of StormShadow. I added details to the textures and refined the pose. I also added the tri count (7820 triangles for the character). I used Basic gaming maps (diffuse, specular and normal maps). I'll probably add different props like big concrete brick (the ones with two holes in it). Any suggestions on props I could use (I don't think I'll add accessories, but I can add basic props on the ground) or other things that still need work? Thank you ![]() p.s. Paulius-st : thanks for the comment
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www.rawk777.com |
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#5 |
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Registered User
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I think I'll start the renders for the turnaround tonight... I guess I'm done
!
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www.rawk777.com Last edited by rawk777; 20-01-2011 at 03:41 AM.. Reason: Added the Wireframe |
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| Tags |
| 3ds, character, g.i.joe, ninja, storm shadow |
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