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#1 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,634
Thanks: 144
Thanked 150 Times in 122 Posts
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Weapons Of Dominance
Weapons Of Dominance
The idea here is to create an ultimate weapon, one so powerful it can’t help but win a war. One so great, the mere mention of it’s name causes the enemy to surrender. One so horrendous, the wielder has to crazy to even try to use it. Limits / Restrictions: I’m thinking we can go two ways with this one: 1. All out, no limits. Unlimited tris, unlimited textures, render however you want. or 2. 4,000 tri limit, 1 (2048x2048) texture sheet (diffuse, spec, normal, blah, blah, blah) viewport renders a must(first person shooter point of view), render engines just for fun. Moving parts would be nice too. DUE DATE: Feb 20th 11:59pm GMT Final Entry Thread will be up the week before the deadline Keep all work in progree in this thread |
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#2 |
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in search of excellence
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just a mere thought about these weapons send shivers down my spine
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#3 |
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aka 'nosewalker'
Join Date: Sep 2002
Location: Worcester, UK
Posts: 2,925
Thanks: 274
Thanked 56 Times in 32 Posts
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Is it going to be judged? We can throw t-shirt prizes into the mix
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#4 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,634
Thanks: 144
Thanked 150 Times in 122 Posts
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ok.
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#5 |
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Registered User
Join Date: Feb 2010
Location: Rochestah!
Posts: 25
Thanks: 0
Thanked 2 Times in 1 Post
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I suggest doing poly and texture limit. Give artist some guideline to work with.
and also... A Feb 20th deadline might be too long for a weapon. Maybe half can be weapon half is armor. Just a thought. |
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#6 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,634
Thanks: 144
Thanked 150 Times in 122 Posts
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the good news is, you get to pick which way you want to go with this. The time line is set up so, if you want to enter both the game art and the concept art portions, you can.
Draw up something, then model it. |
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#7 |
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Registered User
Join Date: Feb 2010
Location: Rochestah!
Posts: 25
Thanks: 0
Thanked 2 Times in 1 Post
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You can also just make this a Low Poly Game Art challenge and get one of those fancy joystick controller medals.
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#8 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,634
Thanks: 144
Thanked 150 Times in 122 Posts
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Keep all work in progree in this thread
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#10 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,634
Thanks: 144
Thanked 150 Times in 122 Posts
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yes, yes I will.
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#11 |
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Threadjacker
Join Date: Aug 2008
Location: United states
Posts: 730
Thanks: 4
Thanked 8 Times in 3 Posts
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Cool, I might join if I have time.
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#12 |
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Csaba Baity
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seems like an awsome contest
i hope i can come up with some useful idea and join it.. |
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#13 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,247
Thanks: 3
Thanked 126 Times in 120 Posts
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give us 6k ?
presumably any projectiles etc, would need to be included in the poly/texture limits and.. i imagine you'd only need to include one of each unique projectile in that limit (ie. if you feature 10 identical (instanced) bullets in your beauty shots you'd only have count one in your poly/texture limit? did that make sense? |
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#14 | |
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Registered Abuser
Join Date: Apr 2010
Location: Staffordshire, UK
Posts: 586
Thanks: 15
Thanked 17 Times in 17 Posts
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