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Old 26-01-2011, 11:43 PM   #121
folktrollish
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Hi!

heres where i'm at now, I don't find it agrssive enough tho, still wip

great job everyone, love the kamikaze fish!
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Old 27-01-2011, 08:04 AM   #122
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May not be very agressive, but it is very fantasy indeed!
I've never really liked the split-sword-thing, maybe you could connect the halves somehow?

I've always wanted to do that... xD
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Old 27-01-2011, 06:34 PM   #123
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Aggressive?
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Old 27-01-2011, 06:35 PM   #124
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Washka

omg your as awsome as always XD
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Greatterry1337! Thank you:
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Old 27-01-2011, 07:03 PM   #125
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I couldn't resist. xD
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Old 27-01-2011, 07:07 PM   #126
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A bit like soulcalibur then?
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Old 27-01-2011, 07:51 PM   #127
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that could work. On the cartoon Naruto, there is a sword called shark-fin, it has teeth too.
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Old 27-01-2011, 08:38 PM   #128
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Quote:
Originally Posted by Cordero View Post
Also, no matter what they say, hand unwrapped models are better!
no question dude i personally love the unwrapping exept when making complex buildings..
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Old 28-01-2011, 01:19 PM   #129
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tsabszy: Takes ur mind off of things for sure!

Update on the wood part of the gun. I've been doing some texture drawing practice with the help of tsabszy, and I finally used it on the gun, trying to bring it to the next level.
So I hope u like it, and thanks again tsabszy for the help/advices!
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Old 28-01-2011, 03:02 PM   #130
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Looks a lot better now! THough some of those scratches look like the go outwars almost
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Old 28-01-2011, 06:00 PM   #131
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Nice tex Cordero, you're getting better!
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Old 28-01-2011, 11:18 PM   #132
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looking cool Cordero
i'd like to see more :P btw i don't deserve thanks that much coz i just gave you some advices but the texture is better thanks to the work you put in it
keep it up! looking forward for the rest
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Old 29-01-2011, 05:53 AM   #133
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found time to get some pollies moving:

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Old 29-01-2011, 07:44 AM   #134
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BiG ToE-3DT looks cool! for me the gun-stock looks too weak now, that big circle (where you put your hand into i bet) should be thicker and look a bit stronger.. coz the whole weapon looks massive and heavy and it's not balanced now
will you create high poly model for it? if this is the low poly i assume you are gonna use a negative cone for the barrel of the gun, which gives you the best result for a deep hole (like the barrel)
can't wait for the reasult!
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Old 29-01-2011, 10:45 AM   #135
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Nice start Big-Toe.
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