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#46 |
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Available for Freelance
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#47 |
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Available for Freelance
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updated foot and ankle ouchh that hurt
ouchh that hurt, but done now
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#48 |
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Available for Freelance
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playing with the shape
i might make it a gaint walking gun
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#49 |
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Vertex Violator
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I want moar gunz
__________________
My finished works StarCraft II Terran Marine Eidolon Ghost Master Chief Iron Maiden Iron Patriot |
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#50 |
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Loading......
Join Date: Oct 2008
Posts: 119
Thanks: 0
Thanked 2 Times in 2 Posts
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awesome
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#51 |
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Professional Poly Pusher
Join Date: Feb 2010
Location: A flat in Birmingham
Posts: 1,166
Thanks: 2
Thanked 9 Times in 9 Posts
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I am not going to lie.
When I first saw this thread I thought cool but we will never see it finished. You have done very well in proving me wrong man! I can't tell you how cool this is! I love it! |
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#52 |
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Just another Biker
Join Date: Sep 2009
Location: South Africa
Posts: 285
Thanks: 1
Thanked 6 Times in 6 Posts
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I think take the guns you have at the bottom and make them bigger than put them on-top instead.
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#53 |
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Available for Freelance
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small update
been having a nightmare all my pistons and links went crazy in my foot but fixed now so back to modeling just a small update of the side not sure if i like it yet i may change it i will post a link to the foot rig soon
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#54 |
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Registered User
Join Date: Jul 2006
Posts: 1,498
Thanks: 20
Thanked 5 Times in 5 Posts
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Looking forward to seeing this bad boy walk, its a fast interesting project
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#55 |
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Available for Freelance
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update
lol sorry i couldn't resist
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#56 |
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Available for Freelance
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six legs or four or eight lol ?
six legs or four or eight lol ? wot do you lot think?
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#57 |
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Available for Freelance
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foot rig here
sorted the mesh out heres the foot rig http://www.youtube.com/user/needse1?feature=mhum
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#58 |
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Available for Freelance
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foot rig here
sorted the mess out heres the foot rig http://www.youtube.com/user/needse1?feature=mhum
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#59 |
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Registered User
Join Date: Jul 2006
Posts: 1,498
Thanks: 20
Thanked 5 Times in 5 Posts
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6 legs and a rigging tutorial
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#60 |
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Available for Freelance
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lol yeah i will do one for ya soon def, basically the pistons are all "look at constraints" and everything is linked correctly and pivot points set correctly then if all setup right when you rotate a piece everything else follows and pistons do the job on there own. simple lol
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