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Old 28-02-2012, 08:33 PM   #706
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I'm not sure if its still true, but there were ways that normal maps and smoothing groups interracted when rendered. I don't recall the exact info at this moment but I think smoothing groups interfered with getting normal maps to render their surface details properly (which is to say, assign everything to a single smoothing group).

Been a while since I've had to test it though. However, I'm not seeing any normal maps in use (as of yet) but I thought I'd drop that here since you were asking about smoothing groups (and particularly in relation to low poly assets).
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Old 28-02-2012, 08:34 PM   #707
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glad i was helpfull.
as for your polygon check if it doesnt have more smoothing groups aplied to it. i usualy clear all smoothing groups and smoothe them manualy cause autosmooth likes to put some wrong groups where you dont need them. post your image of that area with this polygon . we'll fix this thing
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Old 28-02-2012, 08:42 PM   #708
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thanks lostsoul

thanks dude but i think ive fixed that bit now i just random clicked everything and done it by accident lol only another 50 piece's to go

gonna have a read up about smoothing and normals so i understand it better i think

cheers every one for ya help
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Old 29-02-2012, 01:16 PM   #709
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been tetsing my mesh in marmoset and im getting these funny triangles and white ares any one got i idea whats causing this to happen ?
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Old 29-02-2012, 01:27 PM   #710
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is this a smoothing group issue
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Old 29-02-2012, 01:28 PM   #711
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Flipped normals or internal face perhaps?

Did you triangulate the mesh when you exported it?

EDIT: Oh derp.
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Old 29-02-2012, 01:33 PM   #712
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ok thanks jake i will the normals now
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Old 29-02-2012, 01:40 PM   #713
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aha internal face top job ninthjake
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Old 29-02-2012, 02:33 PM   #714
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.. Because I find Max's cut tool to be a bit soddy, I've actually have a rule of thumb, to put a Vertex Weld modifier, and leave the threshold at something like 0,001 or 0,002 bevore collapsing and exporting the model.

This leaves out all them rouge vertices and fubar geometry that´s bound to happen when you're not careful enough.

Just a brotip.
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Old 29-02-2012, 06:16 PM   #715
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yeah cheers tekneek that helped alot
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Old 01-03-2012, 06:23 PM   #716
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don't ya just love unwrapping man it takes longer than the modeling
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Old 01-03-2012, 06:25 PM   #717
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hmmmm now to fit this mes in a nice neat little 2000 texture sheet
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Old 01-03-2012, 07:03 PM   #718
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Hmm that looks lika a good way to get a very bad headache

The model looks good and your old "test" textures looked nice too.
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Old 01-03-2012, 08:30 PM   #719
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think im done that took exactly 2 hours to sort out
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Old 01-03-2012, 08:33 PM   #720
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Look very clean indead!
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