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#841 |
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Available for Freelance
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waiting for ya to get ya pointing stick out on this image
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#842 |
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Registered User
Join Date: May 2009
Location: Lithuania,Vilnius
Posts: 2,554
Thanks: 82
Thanked 305 Times in 288 Posts
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to be more serious , i'm having some crunch action at work so not much time to write
. but i'm not a fan of arch viz either. as for crits: AO , and you have some light leaks around the door. and some aditional lighting from behind the camera would do wonders to your image cause now i get frustrated when i dont see this phone and a bottle. i want ot see the phone . and did i mentioned i like the paintings on the wall: minecraft style rules . |
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#843 |
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Available for Freelance
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not a fan big fan either just trying to mix it up abit will render out phone and post it up
![]() light leaks are low render settings |
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#844 |
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Available for Freelance
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back on this today
i wanna render it out tonight and call it done hopefully still got some shaders to sort out |
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#845 |
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Available for Freelance
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wire
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#846 |
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Available for Freelance
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grab
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#847 |
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Available for Freelance
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older render and low setting
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#848 |
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Available for Freelance
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3
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#849 |
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Available for Freelance
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4
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#850 |
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Reliable Moderator
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You're dedicated to a project I'll give you that! Mine's already fizzled out before it started, might jump create a dumping ground thread for bit's & pieces i'm working on.
Too much client work at the moment though.
__________________
iMac|Lion OSX|Cinema 4D R12|Photoshop CS4| My New Portfolio My Blog (Now with Free Models) |
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#851 |
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Available for Freelance
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cheers
yeah im trying to acculty finish this one this time lol nearly done though i think learnt abit about different shader's and lighting in vray so its all been worth it ![]() shame i was looking forward to that |
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#852 |
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Available for Freelance
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quick test render with the stall etc in place
!!! no more please i hear you cry !!! |
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#853 |
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Registered User
Join Date: Jan 2006
Posts: 430
Thanks: 0
Thanked 4 Times in 4 Posts
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I'm not sure if it's just me, but I don't think the stained glass portion of the door is scattering the light properly. Based on the surface texture from some of your prefviews you can see that it's an uneven surface which would produce significant amounts of light scattering. Instead we're seeing what's produced by an almost flat surface polished mirror smooth.
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Everywhere I go, there I'm not. |
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#854 |
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Available for Freelance
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would that be caustics because i have that switched off lol
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#855 |
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Available for Freelance
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game over
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