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#1 |
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Registered User
Join Date: Mar 2003
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photoshop/max5 question
I'm trying to import a file from max5 to photoshop but i don't know how to to it. i've modeled a head and want to texture it in photoshop so i put a uvw unwrap mod on it and saved the template as a uvw file but i can't open it in photoshop. am i doing something wrong. please help!!!!
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#2 |
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some answers
you need texporter. A uvw file is only openable in max so that if you want to collapse or export or something you can get all that data back through the .uvw file. [Correct me if i'm wrong] what you need to do to get the uvw map into photoshop is get texporter select the object and save the "render" that pops up. I don't exactly know where you can get texporter, but you should be able to find it on google or something.
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#3 |
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Feels Good
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Are you a member of the Feelgoods? Last edited by FutureMan; 06-07-2003 at 05:14 AM.. |
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#4 |
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thanks for the help guys. i downloaded textporter but how do i get it to open with max. sory to sound like a dumbass but i'm quite new to 3d.
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#5 |
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you being good yet?
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there's a file called texporter3.dlu. just put that in your max plugin directory (for example - c:\3dmax3\plugins\)
and start up max - it'll load by itself. than u go to the utilities tab (that's the right one, looks like a hammer) and click on more. select Texporter - and you're ready to go. what u do is select an object (make a cylinder, so u can learn from that) and give it a UVW map - cylindrical. then go to texporter, and choose the size of your image - click on select object, select your object and save the image that appears. then u can take that image into photoshop, and use it as a reference to your object in max. ok?
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#6 |
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Utilities!!! damn, i was looking in the modifier tab. what an idiot. thanks alot, totally solved my problem.
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