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#1 |
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Architect to modeller
Join Date: Mar 2005
Location: Madrid, Spain
Posts: 12
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demon
this is an image in progress,modelled in 3dsmax, detailed in zbrush, unwrapped in modo and rendered in max with vray...
i will keep on posting images of the progress, for you to help me out, with some issues like the illumination, paintnig textures and how to add some hair to it and improve the skin,that its just a standard material...not even vray one Thanks... |
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#2 |
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Vertex Violator
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Pretty good. Though it could use some finer details as the textures currently look low-res.
Btw, I think this should go to the Organic models forum ![]()
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My finished works StarCraft II Terran Marine Eidolon Ghost Master Chief Iron Maiden Iron Patriot |
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#3 |
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Architect to modeller
Join Date: Mar 2005
Location: Madrid, Spain
Posts: 12
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you re right
i have just seen its not on the organic forum...dio i post it there or the admin could send it??
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#4 |
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Vertex Violator
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I think the admins will handle it. Just give them a good yell.
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My finished works StarCraft II Terran Marine Eidolon Ghost Master Chief Iron Maiden Iron Patriot |
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#5 |
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Architect to modeller
Join Date: Mar 2005
Location: Madrid, Spain
Posts: 12
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displacement
yeah the displacement texture is 4096 i think,but i dont know how to improve it...im using zbrush 2 and the dislpacement texture extractor directly... ill try to extract the dislpacent in max maybe works better, dont know ill try...
where do i yell the admin????im pretty new to this forum thanks... |
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#6 |
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Architect to modeller
Join Date: Mar 2005
Location: Madrid, Spain
Posts: 12
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eyes
the eyes are not 3d, they re a photograph pasted directly in photoshop...i thinkk they look right as it is supposed to be a static render
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