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Old 08-03-2011, 12:40 PM   #151
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thats an import thing.. i dont have glitches like that... the max file was too large.. for some reason..

my best guess is that on the import.. the internal verts on the shell modifier meshed up and made some funky doodie glitches..

and no i would never map this...
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Old 08-03-2011, 12:49 PM   #152
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WTF Maya ok maya has failed me *punches it in face*
Glad it was Maya not ur mesh though and I seriously have no idea why the import failed????
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Old 08-03-2011, 12:52 PM   #153
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you should try FBX he's excellent with importing in Autodesk software...
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Old 08-03-2011, 01:21 PM   #154
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WTF Maya ok maya has failed me *punches it in face*
Glad it was Maya not ur mesh though and I seriously have no idea why the import failed????
it could easily be my exporting.. i might have got a setting wrong somewhere.. who knows..
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Old 08-03-2011, 01:54 PM   #155
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I think its ur file Neil, I tried the .obj in Maya 2011, Maya 2010, mudbox and zbrush and all seemed to return the same result. so u might want to try a different export method
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Old 08-03-2011, 01:58 PM   #156
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Sorted your duplicated posts out Neil_F01.
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Old 08-03-2011, 04:14 PM   #157
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excellent work newhere - you have to stick to the time limit, but it made me laugh!!!
lol......i'm mean it was just a quick joke/idea. i don't think my concept would actually even count in anyway but hey, at least it made you laugh.
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Old 08-03-2011, 04:15 PM   #158
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Erm lol.............well........yeah...... disqualified for going WAY over the deadline, but also a little risque entry....... although it did make me chuckle.
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Old 08-03-2011, 04:16 PM   #159
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well worth effort but 18+ or 21+ only
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Old 08-03-2011, 04:26 PM   #160
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both
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Old 08-03-2011, 04:35 PM   #161
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you should make a prototype of this, and market it to US... i know you would make some $$$ easy
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Old 08-03-2011, 04:46 PM   #162
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Hehe.
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http://forums.3dtotal.com/showthread.php?t=75414
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Old 08-03-2011, 05:12 PM   #163
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I think its ur file Neil, I tried the .obj in Maya 2011, Maya 2010, mudbox and zbrush and all seemed to return the same result. so u might want to try a different export method
yeah most likey..

to some extent it is just a shame i ran out of time.. i mean as classic said there is still some cleaning up to do with making quads and what not..

but you asked for a hard edged model.. and thats what i did for ya... i swear i must have took 45 mins at least just building the front pannel.. the rest of it is a complete slop together job.. i could have done with like 90 mins maybe to finish the project completely and clean up the mesh..

hopefully it should be good enough to win somehting.. fingers crossed huh..
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Old 08-03-2011, 07:08 PM   #164
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Thanks ClassicGamer-3DT. Really glad you like the material. Is just mental ray "mia material" .
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Old 08-03-2011, 07:14 PM   #165
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not much to talk about except the fact that it took me ages to get a hold of the vectors/high res photos that i then traced and redrawn to fit the theme of the box. Reference was a small photo from the net, not suitable to draw textures from it...
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